index
:
game
master
A "game" written from scratch in Rust
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engine
/
src
/
asset.rs
Age
Commit message (
Collapse
)
Author
12 hours
fix(engine): remove creation of bad parent assets
HEAD
master
HampusM
2026-08-07
feat(engine): include error trace in asset import error log
HampusM
2026-07-21
refactor(engine): use pair macro in phase entity declarations
HampusM
2026-07-10
refactor(engine): use new Single get* fns
HampusM
2026-07-08
refactor(engine): use new name of extension collector add_declared_entity fn
HampusM
2026-06-01
fix(engine): stop if asset import work queue thread panics
HampusM
2026-05-26
style: format for Rust edition 2021
HampusM
2026-05-21
chore: rename ecs* crates to engine-ecs*
HampusM
2026-04-23
refactor(engine): remove support for multiple renderer contexts
HampusM
2026-04-21
feat(engine): make windowing & work queue threads named
HampusM
2026-04-17
fix(engine): make Assets:get fn lifetimes less restrictive
HampusM
2026-03-20
feat(engine): use slang for shaders
HampusM
2025-11-06
feat(engine): add fn Assets::store_with_name_with
HampusM
2025-06-03
feat(engine): add asset management
HampusM