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A "game" written from scratch in Rust
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3 days
feat(engine): add entity renaming buttons to world ui view
HampusM
2026-08-19
refactor(engine): move default shader bindings system to main_render_pass mod
HampusM
2026-08-13
feat(engine): add sky box support
HampusM
2026-08-13
feat(engine): add standardized names for mesh vertex attrs & vertex shader input
HampusM
2026-08-12
feat(engine): allow vertex shader inputs as params & nested in structs
HampusM
2026-08-04
feat(engine): make pairs in entities viewable in world ui view
HampusM
2026-08-04
feat(engine): use Fira Mono as default font for dear imgui
HampusM
2026-08-03
fix(engine): prevent buggy specular light when material shininess is 0
HampusM
2026-08-02
fix(engine): improve portability by making matrices row-major
HampusM
2026-07-17
feat(engine): add world UI view
HampusM
2026-06-05
feat(engine): add imgui ui support
HampusM
2026-03-27
style(engine): improve formatting of default shader
HampusM
2026-03-25
feat(engine): pass vertex subsets to shaders
HampusM
2026-03-20
feat(engine): use slang for shaders
HampusM