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A "game" written from scratch in Rust
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reflection
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Author
29 hours
feat(engine-macros): improve flexibility of Reflection macro on generic types
HampusM
34 hours
feat(engine): add tagged union info to enum reflection
HampusM
2 days
feat(engine): add default value retrieval to type reflection
HampusM
5 days
feat(engine): add discriminant & fields layouts to enum reflection
HampusM
6 days
fix(engine): make Reflection derive macro add Reflection type param bounds
HampusM
6 days
fix(engine): no field type refs for generic types deriving Reflection
HampusM
7 days
fix(engine): prevent copying uninitialized data from enum variants
HampusM
7 days
fix(engine-macros): make generic enums able to derive Reflection
HampusM
7 days
fix(engine): use std::any::type_name for field type name reflection
HampusM
8 days
feat(engine): add discriminants to enum variant reflection
HampusM
9 days
fix(engine-macros): correct reflection of enum field visibility
HampusM
9 days
feat(engine): add offsets to reflection of enum variant fields
HampusM
10 days
refactor(engine-macros): split up into multiple modules
HampusM