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A "game" written from scratch in Rust
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ecs
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2024-06-20
refactor(ecs): move down ArchetypeRefIter struct & impls in module
HampusM
2024-06-20
refactor(ecs): fix Clippy lints
HampusM
2024-06-16
fix(ecs): update archetype lookups when entity is spawned with Actions
HampusM
2024-06-16
fix(ecs): create new archetype when archetype lookup entry is empty
HampusM
2024-06-16
fix(ecs): prevent archetype creation from causing oob memory accesses
HampusM
2024-06-16
refactor(ecs): add component ID struct
HampusM
2024-06-15
perf(ecs): store components using archetypes
HampusM
2024-06-07
refactor(ecs): make tuple reduce operation more generic
HampusM
2024-06-06
refactor(ecs): rename tuple filter to tuple reduce
HampusM
2024-06-06
refactor(ecs): move ComponentStorage to it's own module
HampusM
2024-06-06
chore(ecs): remove support for specifying component to be dropped last
HampusM
2024-05-24
feat(ecs): add component name to component locking panic message
HampusM
2024-05-24
fix(ecs): prevent unnecessary locking in Sequence::from_components
HampusM
2024-05-19
feat(ecs): add support for optional query components
HampusM
2024-05-12
fix(ecs): add sole type name to sole not found panic message
HampusM
2024-04-13
feat(ecs): add extensions
HampusM
2024-04-11
feat(ecs): add specifying to drop soles last
HampusM
2024-04-11
fix(ecs): allow queries to contain the same components
HampusM
2024-04-10
feat(ecs): add weak ref single
HampusM
2024-04-10
docs(ecs): add example using Sole
HampusM
2024-04-10
feat(ecs): reexport Sole derive macro
HampusM
2024-04-10
chore(ecs): make shared singletons not components
HampusM
2024-04-10
chore(ecs): remove Event trait id method & take events by value
HampusM
2024-04-09
feat(ecs): add support for singleton components
HampusM
2024-04-09
refactor(ecs): move Local to own module
HampusM
2024-04-09
refactor: move query structs to new query module
HampusM
2024-04-09
refactor(ecs): make entity finding a ComponentStorage method
HampusM
2024-04-06
feat(ecs): add weak reference actions
HampusM
2024-04-06
refactor(ecs): make stopping into a action
HampusM
2024-04-06
refactor(ecs): fix Clippy lints
HampusM
2024-04-06
chore(ecs): change Action visibility to pub(crate)
HampusM
2024-04-06
feat(ecs): add stopping event loop
HampusM
2024-04-06
feat(ecs): add event loop function to world
HampusM
2024-04-04
feat(ecs): allow components to be specified to be dropped last
HampusM
2024-04-04
feat(ecs): add weak reference query
HampusM
2024-03-29
fix(ecs): prevent silently ignoring component if lock is occupied
HampusM
2024-03-29
feat(ecs): make World unwind safe
HampusM
2024-03-16
feat(ecs): make perform_queued_actions take non mut self reference
HampusM
2024-03-12
feat(ecs): make components internally mutable
HampusM
2024-03-06
feat(ecs): add queueing up spawning entities from systems
HampusM
2024-03-06
refactor(ecs): pass around all world data and not component storage
HampusM
2024-03-02
feat(ecs): add event trait
HampusM
2024-03-02
chore(ecs): remove build dependencies
HampusM
2024-02-29
fix(ecs): make Query Comps generic type bound to ComponentSequence
HampusM
2024-02-29
feat(ecs): add iterating over queries non-mutably
HampusM
2024-02-29
feat(ecs): allow up to 15 system parameters
HampusM
2024-02-28
refactor(ecs): use better system input type filtering solution
HampusM
2024-02-26
fix(ecs): make Component trait not automatic & add derive macro
HampusM
2024-02-26
feat(ecs): add support for multiple system queries & local components
HampusM
2024-02-22
chore(ecs): add must_use attribute to System::initialize
HampusM
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