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A "game" written from scratch in Rust
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ecs
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2024-03-29
fix(ecs): prevent silently ignoring component if lock is occupied
HampusM
2024-03-29
feat(ecs): make World unwind safe
HampusM
2024-03-16
feat(ecs): make perform_queued_actions take non mut self reference
HampusM
2024-03-12
feat(ecs): make components internally mutable
HampusM
2024-03-06
feat(ecs): add queueing up spawning entities from systems
HampusM
2024-03-06
refactor(ecs): pass around all world data and not component storage
HampusM
2024-03-02
feat(ecs): add event trait
HampusM
2024-03-02
chore(ecs): remove build dependencies
HampusM
2024-02-29
fix(ecs): make Query Comps generic type bound to ComponentSequence
HampusM
2024-02-29
feat(ecs): add iterating over queries non-mutably
HampusM
2024-02-29
feat(ecs): allow up to 15 system parameters
HampusM
2024-02-28
refactor(ecs): use better system input type filtering solution
HampusM
2024-02-26
fix(ecs): make Component trait not automatic & add derive macro
HampusM
2024-02-26
feat(ecs): add support for multiple system queries & local components
HampusM
2024-02-22
chore(ecs): add must_use attribute to System::initialize
HampusM
2024-02-22
feat(ecs): make Query implement IntoIterator
HampusM
2024-02-22
refactor(ecs): remove useless referencing in Local::deref_mut
HampusM
2024-02-22
refactor(ecs): elide lifetimes of Sequence::from_components
HampusM
2024-02-22
feat(ecs): add support for system local components
HampusM
2024-02-21
refactor(ecs): add system trait
HampusM
2024-02-20
feat(ecs): rename WorldExtra to ComponentStorage & make public
HampusM
2024-02-18
feat: add entity component system library
HampusM
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