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A "game" written from scratch in Rust
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util.rs
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Author
21 hours
feat(ecs): add EventMatch convenience fns for component events
HEAD
master
HampusM
25 hours
refactor(ecs): make fn arg to insert_at_part_pt_by_key return ref
HampusM
25 hours
refactor(ecs): shorten insert_at_partition_point_by_key fn name
HampusM
2025-09-25
refactor(ecs): replace Pair ctor functions with builder
HampusM
2025-04-22
refactor(ecs): fix clippy lints
HampusM
2025-04-04
perf(ecs): always store query terms on stack
HampusM
2025-03-23
feat(ecs): check if value is too large in BitMask::field_prep
HampusM
2025-03-18
refactor(ecs): fix Clippy lints
HampusM
2025-03-17
fix(ecs): correct oversights made in component storage rewrite
HampusM
2025-02-12
refactor(ecs): rewrite component storage
HampusM
2025-02-09
perf(ecs): replace component::Sequence::into_vec fn with into_array
HampusM
2025-01-02
refactor(ecs): make component::Sequence return metadata as array
HampusM
2024-11-29
refactor(ecs): set & get UID parts using bit masks
HampusM
2024-08-21
refactor(ecs): fix clippy lints
HampusM
2024-08-16
fix(ecs): prevent nested queries causing panic
HampusM
2024-08-10
refactor(ecs): create archetype lookup entries on-the-go
HampusM
2024-08-05
fix(ecs): always sort components & component metadata
HampusM