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A "game" written from scratch in Rust
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ecs
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query.rs
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Author
8 days
refactor(ecs): remove system param compatability checking
HampusM
13 days
refactor(ecs): use same ID for entities & components
HampusM
2024-11-03
feat(ecs): add read-only query iterating
HampusM
2024-11-02
refactor(ecs): make ComponentIter not know entity iter details
HampusM
2024-08-21
refactor(ecs): fix clippy lints
HampusM
2024-08-21
fix(ecs): make Query::entity_uid use entity filter from query options
HampusM
2024-08-16
feat(ecs): make relationships creatable without reference to world
HampusM
2024-08-10
refactor(ecs): create archetype lookup entries on-the-go
HampusM
2024-08-06
feat(ecs): add query function to get entity UID by index
HampusM
2024-08-02
feat(ecs): add relationships
HampusM
2024-08-01
refactor(ecs): add & use component metadata struct
HampusM
2024-07-29
refactor(ecs): rename system::Param handle_pre_run fn to prepare
HampusM
2024-06-29
chore(ecs): remove weak queries
HampusM
2024-06-29
refactor(ecs): pass World ref to system run & param new functions
HampusM
2024-06-22
feat(ecs): add query options filter entities
HampusM
2024-06-20
refactor(ecs): fix Clippy lints
HampusM
2024-06-16
fix(ecs): prevent archetype creation from causing oob memory accesses
HampusM
2024-06-16
refactor(ecs): add component ID struct
HampusM
2024-06-15
perf(ecs): store components using archetypes
HampusM
2024-06-07
refactor(ecs): make tuple reduce operation more generic
HampusM
2024-06-06
refactor(ecs): rename tuple filter to tuple reduce
HampusM
2024-06-06
refactor(ecs): move ComponentStorage to it's own module
HampusM
2024-06-06
chore(ecs): remove support for specifying component to be dropped last
HampusM
2024-05-24
fix(ecs): prevent unnecessary locking in Sequence::from_components
HampusM
2024-05-19
feat(ecs): add support for optional query components
HampusM
2024-04-11
fix(ecs): allow queries to contain the same components
HampusM
2024-04-09
refactor: move query structs to new query module
HampusM