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A "game" written from scratch in Rust
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query.rs
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Author
2024-08-01
refactor(ecs): add & use component metadata struct
HampusM
2024-07-29
refactor(ecs): rename system::Param handle_pre_run fn to prepare
HampusM
2024-06-29
chore(ecs): remove weak queries
HampusM
2024-06-29
refactor(ecs): pass World ref to system run & param new functions
HampusM
2024-06-22
feat(ecs): add query options filter entities
HampusM
2024-06-20
refactor(ecs): fix Clippy lints
HampusM
2024-06-16
fix(ecs): prevent archetype creation from causing oob memory accesses
HampusM
2024-06-16
refactor(ecs): add component ID struct
HampusM
2024-06-15
perf(ecs): store components using archetypes
HampusM
2024-06-07
refactor(ecs): make tuple reduce operation more generic
HampusM
2024-06-06
refactor(ecs): rename tuple filter to tuple reduce
HampusM
2024-06-06
refactor(ecs): move ComponentStorage to it's own module
HampusM
2024-06-06
chore(ecs): remove support for specifying component to be dropped last
HampusM
2024-05-24
fix(ecs): prevent unnecessary locking in Sequence::from_components
HampusM
2024-05-19
feat(ecs): add support for optional query components
HampusM
2024-04-11
fix(ecs): allow queries to contain the same components
HampusM
2024-04-09
refactor: move query structs to new query module
HampusM