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A "game" written from scratch in Rust
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ecs
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pair.rs
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Author
13 days
feat(ecs): add id fn to pair::WithWildcard
HampusM
14 days
feat(ecs): add support for pairs with relation component as data
HampusM
14 days
refactor(ecs): replace Pair ctor functions with builder
HampusM
14 days
refactor(ecs): improve pair with wildcard API
HampusM
2025-09-23
fix(ecs): make pair slice query term not require pair component
HampusM
The &[Pair<Relation, Wildcard>] term should match entities that have no pairs with relation "Relation". It's like it's a empty slice.
2025-09-23
fix(ecs): impl QueryTermWithField for any lifetime Pair slice
HampusM
2025-09-11
feat(ecs): add component changed event
HampusM
2025-08-22
refactor(ecs): fix clippy lints
HampusM
2025-08-20
feat(ecs): add funcs for getting target comp of wildcard pairs
HampusM
2025-08-20
feat(ecs): add support for pairs with target component as data
HampusM
2025-06-07
refactor(ecs): make entity::Handle not hold world reference
HampusM
2025-04-22
refactor(ecs): fix clippy lints
HampusM
2025-04-10
feat(ecs): replace Relationship component with pair UID support
HampusM