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2024-11-02feat(ecs): add creating static entitiesHampusM
2024-10-17refactor(glfw): use FromRepr derive macro from util-macrosHampusM
2024-10-17feat(util-macros): add macro FromReprHampusM
2024-08-24refactor(engine): use C string literals instead of cstr macroHampusM
2024-05-01feat(engine): add basic Wavefront obj file parsingHampusM
2024-04-24feat(engine): add jpeg texture supportHampusM
2024-04-14feat(engine): use ECS architectureHampusM
2024-04-11fix(ecs-macros): allow for using derive macros via the engine crateHampusM
2024-03-29feat(ecs): make World unwind safeHampusM
2024-03-06feat(glfw): add setting key callbackHampusM
2024-03-02chore(ecs): remove build dependenciesHampusM
2024-02-28refactor(ecs): use better system input type filtering solutionHampusM
2024-02-26fix(ecs): make Component trait not automatic & add derive macroHampusM
2024-02-26feat(ecs): add support for multiple system queries & local componentsHampusM
2024-02-18feat: add entity component system libraryHampusM
2023-11-27feat(engine): add lighting mapsHampusM
2023-11-12build(engine): disable default features of image dependencyHampusM
2023-11-12build(glfw): disable default features of bindgen dependencyHampusM
2023-11-02feat(engine): add texturingHampusM
2023-10-22feat(engine): add translating & scaling objectsHampusM
2023-10-15feat: add loggingHampusM
2023-10-15feat(engine): add logging OpenGL debug messagesHampusM
2023-10-13refactor(engine): move uses of OpenGL to OpenGL moduleHampusM
2023-10-07feat: add triangle programHampusM
2023-10-06feat: add engine library baseHampusM
2023-10-06feat: add GLFW wrapper libraryHampusM
2023-10-06add project baseHampusM