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34 hoursfeat(engine): store perspective projection fov as degreesHEADmasterHampusM
35 hoursfeat: replace sub cube with directional light & floor cubeHampusM
35 hoursfeat(engine): add fns for conversion between vec3 & euler anglesHampusM
37 hoursfix(engine): make DirectionalLight default value sensibleHampusM
37 hoursfeat(engine): add windowing::dpi Position & Size Default implsHampusM
3 daysfeat(engine): use color edit widgets for colors in world ui viewHampusM
3 daysfeat(engine): add reflection derive to color typesHampusM
3 daysfeat(engine): flatten single unnamed enum fields in world ui viewHampusM
3 daysfix(engine): make sky box work when camera has orthographic projectionHampusM
3 daysfeat(engine): lossily convert color shader bindings to rgbHampusM
3 daysfeat(engine): add lossy Color conversion fnsHampusM
3 daysrefactor(engine): move default shader bindings system to main_render_pass modHampusM
4 daysrefactor(engine): remove support for lumen colorsHampusM
4 daysrefactor(engine): improve shader binding value validation fn readabilityHampusM
6 daysrefactor: use Transform componentHampusM
6 daysfeat(engine): replace WorldPosition & Scale components with TransformHampusM
6 daysfeat(engine-ecs): add query traversal kind SelfOrUpHampusM
6 daysrefactor(engine-ecs): fix warning in phase mod on non-debug buildsHampusM
6 dayschore(engine-ecs): make query benchmark compile againHampusM
6 daysfix(engine-ecs): include terms in query::Traversal Debug fmt outputHampusM
6 daysfix(engine-ecs): exclude empty items in ArrayVec Debug fmt outputHampusM
8 daysfix(engine): prevent ignored keyboard key input when main loop is slowHampusM
8 daysfix(engine): stop overwriting previous keyboard key statesHampusM
8 daysperf(engine): store keyboard key states & state updates as bitsHampusM
10 daysfeat: add sky boxHampusM
10 daysfeat(engine): add sky box supportHampusM
10 daysrefactor: use new cube mesh creation fnHampusM
10 daysrefactor(engine): replace mesh::cube mod with new Mesh::cube fnHampusM
10 daysfeat(engine): add standardized names for mesh vertex attrs & vertex shader inputHampusM
11 daysfeat(engine): allow vertex shader inputs as params & nested in structsHampusM
12 daysfeat(engine): set GPU vertex attrs on DrawMesh command if necessaryHampusM
12 daysfeat(opengl-bindings): add fn to disable a vertex array attributeHampusM
12 daysfeat(opengl-bindings): make more types derive CloneHampusM
12 daysrefactor(engine): move matrix creation fns to appropriate placesHampusM
13 daysfix(engine): prevent ignored mouse button input when main loop is slowHampusM
13 daysstyle(engine): apply formattingHampusM
2026-08-08refactor(engine): update to 0.16.0-alpha.1 release of dear-imgui-rsHampusM
2026-08-07feat(engine): improve struct & enum field layout in world ui viewHampusM
2026-08-07feat(engine-ecs): improve various error log messagesHampusM
2026-08-07feat(engine): include error trace in asset import error logHampusM
2026-08-06feat(engine): add support for cube map texturesHampusM
2026-08-06refactor(engine): make gl rendering backend compile againHampusM
2026-08-06feat(opengl-bindings): add support for cubemap texturesHampusM
2026-08-06feat(engine): add depth function to rendering::DrawPropertiesHampusM
2026-08-06feat(opengl-bindings): add fn to set depth functionHampusM
2026-08-06feat(engine): add shader binding texture kind enumHampusM
2026-08-06refactor(engine): make SetShaderBinding rendering command take shader::BindingHampusM
2026-08-06fix(engine): prevent sometimes incorrect shader field binding indicesHampusM
2026-08-04feat(engine): make pairs in entities viewable in world ui viewHampusM
2026-08-04feat(engine-ecs): add as_a & as_b fns to Either enumHampusM