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AgeCommit message (Collapse)Author
2024-06-07refactor(ecs): make tuple reduce operation more genericHampusM
2024-06-06refactor(ecs): rename tuple filter to tuple reduceHampusM
2024-06-06refactor(ecs): move ComponentStorage to it's own moduleHampusM
2024-06-06chore(ecs-macros): remove component macro drop_last attributeHampusM
2024-06-06chore(ecs): remove support for specifying component to be dropped lastHampusM
2024-06-05docs: update todo listHampusM
2024-06-02feat(engine): add cube mesh creationHampusM
2024-05-25fix: enable multisampling with 8 samplesHampusM
2024-05-25docs(glfw): add documentation comments to Hint variantsHampusM
2024-05-24fix(engine): enable OpenGL debug context when debug feature is enabledHampusM
2024-05-24fix(engine): use window creation hint value enumHampusM
2024-05-24refactor(glfw): add window creation hint enumHampusM
2024-05-24fix(engine): enable OpenGL multisampling on renderer initHampusM
2024-05-24feat(glfw): add support for double buffer window creation hintHampusM
2024-05-24refactor(engine): remove useless match on window creation hintHampusM
2024-05-24refactor(glfw): make Hint non-exhaustiveHampusM
2024-05-24feat(glfw): add support for samples window hintHampusM
2024-05-24fix: make point light have correct positionHampusM
2024-05-24refactor(engine): make PointLight have a positionHampusM
2024-05-24feat(ecs): add component name to component locking panic messageHampusM
2024-05-24fix(ecs): prevent unnecessary locking in Sequence::from_componentsHampusM
2024-05-23feat(engine): add directional lightHampusM
2024-05-23refactor(engine): pass vertex data to fragment shader with structHampusM
2024-05-23refactor(engine): pass vertex data as struct to calc_point_lightHampusM
2024-05-23refactor(engine): seperate light properties in shaderHampusM
2024-05-23chore: use new renderer extension pathHampusM
2024-05-23refactor(engine): rename renderer module to opengl.rsHampusM
2024-05-23style(engine): fix whitespace in shadersHampusM
2024-05-22feat(engine): add support for multiple point lightsHampusM
2024-05-22refactor(engine): make shader functions not use uniforms directlyHampusM
2024-05-22feat: use light attenuationHampusM
2024-05-22feat(engine): add point light attenuationHampusM
2024-05-22chore: use PointLightHampusM
2024-05-22refactor(engine): make PointLight non-exhaustive & add builderHampusM
2024-05-22refactor: rename LightSource to PointLightHampusM
2024-05-22refactor(engine): remove ambient color from shader Light structHampusM
2024-05-19fix: use updated engine light APIHampusM
2024-05-19fix(engine): use ambient light from GlobalLightHampusM
2024-05-19refactor(engine): make Material non-exhaustive & fields publicHampusM
2024-05-19feat(ecs-macros): add missing associated types to Component implsHampusM
2024-05-19feat(ecs): add support for optional query componentsHampusM
2024-05-19fix(glfw): check major version of GLFW shared libraryHampusM
2024-05-18fix(engine): prevent camera moving when window regains focusHampusM
2024-05-18feat(engine): add Window function to set focus callbackHampusM
2024-05-18feat(glfw): add Window set focus callback functionHampusM
2024-05-18docs: update todo documentHampusM
2024-05-18refactor(engine): fix clippy lintsHampusM
2024-05-18refactor(engine): generate vertex builder using the builder macroHampusM
2024-05-18chore: use obj modelsHampusM
2024-05-18feat(engine): add Obj method to read & parse it's material libsHampusM