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A "game" written from scratch in Rust
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5 days
refactor(engine): use new name of extension collector add_declared_entity fn
HampusM
5 days
refactor(engine-ecs): rename entity creation fns to use 'spawn' terminology
HampusM
5 days
fix: change default winit log level to warn
HampusM
6 days
feat(engine-ecs): add type ID to component::Info struct
HampusM
6 days
feat(engine): add try_get_field_mut fn to enum variant reflection
HampusM
6 days
feat(engine): change enum reflection get_variant_reflection fn to ↵
HampusM
get_variant_index
7 days
feat(engine-reflection): add EnumVariantField type_name & type_reflection fns
HampusM
7 days
fix: only configure logging on debug builds
HampusM
7 days
feat: enable ANSI support on Windows
HampusM
7 days
feat(engine-ecs): add Error::from_system_defined_win32_error fn
HampusM
7 days
refactor: make work with Error rewrite
HampusM
7 days
feat(engine): make context addable to errors & results
HampusM
7 days
feat(engine): add error macro in crate root
HampusM
7 days
fix(engine-ecs): correct observer names in error metadata
HampusM
7 days
feat(engine): reexport Error struct from engine-ecs
HampusM
7 days
refactor(engine): remove enabling ansi support on Windows
HampusM
8 days
feat: add window icon
HampusM
8 days
feat(engine): add icon to window creation attributes
HampusM
9 days
feat(engine-reflection): add Reflection impl for Option<T>
HampusM
9 days
feat(engine): make Reflection derivable on enums without C or primitive repr
HampusM
9 days
feat(engine): add get_variant_reflection fn to enum reflection
HampusM
9 days
feat(engine-reflection): make cast_dyn_any fns take *mut pointers
HampusM
9 days
feat(engine): add try_write_new_to fn to enum variant reflection
HampusM
10 days
feat(engine-ecs): add Display impl to Either enum
HampusM
10 days
feat(engine): make enum variant field offsets in reflection not absolute
HampusM
10 days
feat(engine): add position & scale factor fns to monitor handle struct
HampusM
11 days
refactor(engine): fix unused variable warning in windowing mod
HampusM
11 days
fix: don't show console in Windows release builds
HampusM
11 days
feat(engine): add monitor retrieval fns to windowing::Context
HampusM
11 days
fix(engine): only lock cursor when window is focused
HampusM
11 days
build(engine): use upstream dear-imgui-rs commit with libstdc++ linking fix
HampusM
11 days
refactor(engine): remove windowing panic hook
HampusM
11 days
refactor(engine): wait for windowing app initialization
HampusM
12 days
refactor(engine): remove unnecessary methods from Engine struct
HampusM
12 days
refactor: make main fn shorter
HampusM
12 days
feat(engine): add Engine::with_extension fn
HampusM
13 days
fix(engine): change default shader system 'No current camera' log level to trace
HampusM
13 days
feat(engine): add Engine::with_error_handler fn
HampusM
13 days
refactor: use cursor_visible & cursor_grab_mode window creation attrs
HampusM
13 days
feat(engine): add cursor_visible & cursor_grab_mode window creation attrs
HampusM
13 days
feat(engine-ecs): add stop_after_tick fn to World
HampusM
13 days
refactor(engine): move some windowing::Context fields to SharedState struct
HampusM
13 days
feat(engine-ecs): pass world ref to error handlers
HampusM
13 days
feat(engine): add fields to window creation attrs
HampusM
13 days
feat(engine): add windowing DPI utilities
HampusM
13 days
refactor(engine): make window creation attrs struct not a wrapper
HampusM
13 days
fix: make window a rendering target
HampusM
13 days
refactor(engine): render only to window targeted windows
HampusM
13 days
chore(engine): change default multisampling to 4
HampusM
2026-06-23
feat(engine): handle windowing thread errors in main thread
HampusM
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