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A "game" written from scratch in Rust
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Author
31 hours
feat(opengl-bindings): add texture builder & store_image fn
HampusM
2 days
fix(engine): prevent imgui widgets being visible outside of windows
HampusM
2 days
fix(engine): make mouse scroll not inverted
HampusM
Apparently, mouse scroll deltas from DeviceEvent::MouseWheel are inverted so this commit replaces it's usage with WindowEvent::MouseWheel
2 days
fix(engine): stop clearing absolute mouse pos every tick
HampusM
2 days
feat(engine): handle mouse scroll in dear imgui backend
HampusM
2 days
refactor(engine): store mouse inputs in mutex in windowing shared state
HampusM
2 days
feat(engine): add scroll delta to Mouse
HampusM
3 days
build: update shader-slang to latest commit
HampusM
5 days
feat(engine): add RemoveTexture rendering command
HampusM
5 days
feat(engine): make CreateTexture rendering cmd optionally take texture value
HampusM
5 days
refactor(engine): simplify CreateMesh rendering command
HampusM
5 days
refactor: use new Single get* fns
HampusM
5 days
refactor(engine): use new Single get* fns
HampusM
5 days
feat(engine-ecs): replace Single deref impls with get* functions
HampusM
5 days
refactor(engine): move shader module to inside of rendering module
HampusM
5 days
feat(engine-ecs): add INIT phase
HampusM
5 days
feat(engine-ecs): add declaring multiple entities with declare_entity
HampusM
5 days
feat(engine): make texture shader binding values specified by object ID
HampusM
7 days
feat(engine-ecs): create component info entity for components without type ↵
HampusM
reflection
7 days
fix(engine-ecs-macros): prevent ambigous item usage in IntoParts impls
HampusM
7 days
feat: add names to entities
HampusM
7 days
feat(engine-ecs): add fns for spawning named entities
HampusM
7 days
refactor(engine): use new name of extension collector add_declared_entity fn
HampusM
7 days
refactor(engine-ecs): rename entity creation fns to use 'spawn' terminology
HampusM
7 days
fix: change default winit log level to warn
HampusM
8 days
feat(engine-ecs): add type ID to component::Info struct
HampusM
8 days
feat(engine): add try_get_field_mut fn to enum variant reflection
HampusM
8 days
feat(engine): change enum reflection get_variant_reflection fn to ↵
HampusM
get_variant_index
9 days
feat(engine-reflection): add EnumVariantField type_name & type_reflection fns
HampusM
9 days
fix: only configure logging on debug builds
HampusM
9 days
feat: enable ANSI support on Windows
HampusM
9 days
feat(engine-ecs): add Error::from_system_defined_win32_error fn
HampusM
9 days
refactor: make work with Error rewrite
HampusM
9 days
feat(engine): make context addable to errors & results
HampusM
9 days
feat(engine): add error macro in crate root
HampusM
9 days
fix(engine-ecs): correct observer names in error metadata
HampusM
9 days
feat(engine): reexport Error struct from engine-ecs
HampusM
9 days
refactor(engine): remove enabling ansi support on Windows
HampusM
10 days
feat: add window icon
HampusM
10 days
feat(engine): add icon to window creation attributes
HampusM
11 days
feat(engine-reflection): add Reflection impl for Option<T>
HampusM
11 days
feat(engine): make Reflection derivable on enums without C or primitive repr
HampusM
11 days
feat(engine): add get_variant_reflection fn to enum reflection
HampusM
11 days
feat(engine-reflection): make cast_dyn_any fns take *mut pointers
HampusM
11 days
feat(engine): add try_write_new_to fn to enum variant reflection
HampusM
12 days
feat(engine-ecs): add Display impl to Either enum
HampusM
12 days
feat(engine): make enum variant field offsets in reflection not absolute
HampusM
12 days
feat(engine): add position & scale factor fns to monitor handle struct
HampusM
13 days
refactor(engine): fix unused variable warning in windowing mod
HampusM
13 days
fix: don't show console in Windows release builds
HampusM
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