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AgeCommit message (Collapse)Author
2023-11-12feat(engine): add support for textures with 8-bit rgba dataHampusM
2023-11-12chore(engine): add shader preprocessorHampusM
2023-11-05refactor(engine): add shader program currently bound safetyHampusM
2023-11-02refactor(engine): make renderer a structHampusM
2023-11-02feat(engine): add texturingHampusM
2023-11-02chore: use Object builderHampusM
2023-11-02refactor: replace Object new method with builderHampusM
2023-10-30feat(engine): add Vec3 scalar Sub & Add implsHampusM
2023-10-27feat(engine): add get cursor positionHampusM
2023-10-27feat(glfw): add get cursor position & set input and cursor modeHampusM
2023-10-26fix(engine): use correct far & near perspective projection argsHampusM
2023-10-26style: increase max struct literal width to 36HampusM
2023-10-26feat: add rotate around center with inputHampusM
2023-10-26feat(engine): add non mutable camera getter to EngineHampusM
2023-10-26feat(engine): add direction functions to CameraHampusM
2023-10-26feat(engine): add mut position getter to CameraHampusM
2023-10-26feat(engine): add Vec3 AddAssign & SubAssign implsHampusM
2023-10-26feat(engine): add scalar multiply impl for Vec3HampusM
2023-10-26feat(engine): add get keyboard inputHampusM
2023-10-25feat(glfw): make Size derive Debug, Clone, PartialEq & EqHampusM
2023-10-25feat(glfw): add get keyboard inputHampusM
2023-10-25feat(engine): make Vec3 implement AddHampusM
2023-10-25feat(engine): make camera look at a target positionHampusM
2023-10-25feat(engine): add object position getterHampusM
2023-10-25feat(engine): enable depth testingHampusM
2023-10-24feat(engine): add delta timeHampusM
2023-10-23feat(engine): add cameraHampusM
2023-10-23feat(engine): add perspectiveHampusM
2023-10-23feat: add square together with triangleHampusM
2023-10-23feat(engine): add using element buffersHampusM
2023-10-23refactor(engine): rename vertex buffer to buffer & make genericHampusM
2023-10-22feat(engine): add translating & scaling objectsHampusM
2023-10-17fix(engine): drop objects before window to call valid GL functionsHampusM
2023-10-16chore: use engine object storageHampusM
2023-10-16feat(engine): store objects in engineHampusM
2023-10-15feat(engine): add log backtrace for OpenGL error debug messagesHampusM
2023-10-15feat: add loggingHampusM
2023-10-15feat(engine): add logging OpenGL debug messagesHampusM
2023-10-14feat(glfw): add setting window creation hintsHampusM
2023-10-14chore(engine): use window builderHampusM
2023-10-14refactor(glfw): move window creation to builderHampusM
2023-10-13refactor(engine): move uses of OpenGL to OpenGL moduleHampusM
2023-10-13refactor(engine): add OpenGL object currently bound guardsHampusM
2023-10-13refactor(engine): make vertex buffer wrapper hold single bufferHampusM
2023-10-12feat: make triangle vertices coloredHampusM
2023-10-12feat(engine): add vertex coloringHampusM
2023-10-08fix(engine): stop destroying vertex buffer before vertex arrayHampusM
2023-10-08feat(glfw): add Debug derivesHampusM
2023-10-08feat(engine): add Debug derivesHampusM
2023-10-07feat: add triangle programHampusM