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42 hoursfeat: use dear imgui extension & world UI viewHampusM
42 hoursfeat(engine): add Reflection derives to various typesHampusM
42 hoursfeat(engine): add world UI viewHampusM
43 hoursfeat(engine-reflection): add try_deref fn to reference reflectionHampusM
43 hoursfeat(engine-reflection): add try_get_len fn to slice reflectionHampusM
43 hoursfeat(engine): add immutable try_get* fns to reflectionHampusM
47 hoursfix(engine-macros): allow unreachable code in struct reflection ↵HampusM
try_get_field_mut
47 hoursfeat(engine): add try_get_* fns to struct, array & slice reflectionHampusM
2 daysrefactor(engine): reexport dear_imgui_rs crate as bindings in ui::dear_imguiHampusM
2 daysrefactor(engine): rename ui::imgui mod to dear_imguiHampusM
2 daysfeat(engine): use modern dear imgui texture system in dear imgui backendHampusM
2 daysfeat(engine): add fn for getting subview into imageHampusM
2 daysfeat(engine): replace Image::try_from_bytes fn with from_pixels fnHampusM
2 daysfeat(engine): add Rgb, Rgba, Lumen & LumenA color structsHampusM
4 daysfix(engine): make UpdateTexture rendering command take Image, not TextureHampusM
4 daysfeat(engine): add UpdateTexture rendering commandHampusM
4 daysrefactor(engine): use texture builder in opengl rendering backendHampusM
4 daysfeat(opengl-bindings): add texture builder & store_image fnHampusM
5 daysfix(engine): prevent imgui widgets being visible outside of windowsHampusM
5 daysfix(engine): make mouse scroll not invertedHampusM
Apparently, mouse scroll deltas from DeviceEvent::MouseWheel are inverted so this commit replaces it's usage with WindowEvent::MouseWheel
5 daysfix(engine): stop clearing absolute mouse pos every tickHampusM
5 daysfeat(engine): handle mouse scroll in dear imgui backendHampusM
5 daysrefactor(engine): store mouse inputs in mutex in windowing shared stateHampusM
5 daysfeat(engine): add scroll delta to MouseHampusM
6 daysbuild: update shader-slang to latest commitHampusM
8 daysfeat(engine): add RemoveTexture rendering commandHampusM
8 daysfeat(engine): make CreateTexture rendering cmd optionally take texture valueHampusM
8 daysrefactor(engine): simplify CreateMesh rendering commandHampusM
8 daysrefactor: use new Single get* fnsHampusM
8 daysrefactor(engine): use new Single get* fnsHampusM
8 daysfeat(engine-ecs): replace Single deref impls with get* functionsHampusM
8 daysrefactor(engine): move shader module to inside of rendering moduleHampusM
8 daysfeat(engine-ecs): add INIT phaseHampusM
8 daysfeat(engine-ecs): add declaring multiple entities with declare_entityHampusM
8 daysfeat(engine): make texture shader binding values specified by object IDHampusM
10 daysfeat(engine-ecs): create component info entity for components without type ↵HampusM
reflection
10 daysfix(engine-ecs-macros): prevent ambigous item usage in IntoParts implsHampusM
10 daysfeat: add names to entitiesHampusM
10 daysfeat(engine-ecs): add fns for spawning named entitiesHampusM
10 daysrefactor(engine): use new name of extension collector add_declared_entity fnHampusM
10 daysrefactor(engine-ecs): rename entity creation fns to use 'spawn' terminologyHampusM
10 daysfix: change default winit log level to warnHampusM
11 daysfeat(engine-ecs): add type ID to component::Info structHampusM
11 daysfeat(engine): add try_get_field_mut fn to enum variant reflectionHampusM
11 daysfeat(engine): change enum reflection get_variant_reflection fn to ↵HampusM
get_variant_index
12 daysfeat(engine-reflection): add EnumVariantField type_name & type_reflection fnsHampusM
12 daysfix: only configure logging on debug buildsHampusM
12 daysfeat: enable ANSI support on WindowsHampusM
12 daysfeat(engine-ecs): add Error::from_system_defined_win32_error fnHampusM
12 daysrefactor: make work with Error rewriteHampusM