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2024-04-10feat(ecs-macros): add Sole derive macroHampusM
2024-04-10chore(ecs): make shared singletons not componentsHampusM
2024-04-10chore(ecs): remove Event trait id method & take events by valueHampusM
2024-04-09feat(ecs): add support for singleton componentsHampusM
2024-04-09refactor(ecs): move Local to own moduleHampusM
2024-04-09refactor: move query structs to new query moduleHampusM
2024-04-09refactor(ecs): make entity finding a ComponentStorage methodHampusM
2024-04-06feat(ecs): add weak reference actionsHampusM
2024-04-06refactor(ecs): make stopping into a actionHampusM
2024-04-06refactor(ecs): fix Clippy lintsHampusM
2024-04-06feat(glfw): add setting window close callbackHampusM
2024-04-06chore(ecs): change Action visibility to pub(crate)HampusM
2024-04-06feat(ecs): add stopping event loopHampusM
2024-04-06feat(ecs): add event loop function to worldHampusM
2024-04-04feat(ecs-macros): add component derive macro drop_last flagHampusM
2024-04-04feat(ecs): allow components to be specified to be dropped lastHampusM
2024-04-04feat(ecs): add weak reference queryHampusM
2024-03-29fix(ecs): prevent silently ignoring component if lock is occupiedHampusM
2024-03-29feat(ecs-macros): implement TypeName for componentsHampusM
2024-03-29feat(ecs): make World unwind safeHampusM
2024-03-16feat(glfw): make MouseButton derive PartialEq, Eq & HashHampusM
2024-03-16feat(glfw): add function to set mouse button callbackHampusM
2024-03-16feat: add function to set window cursor position callbackHampusM
2024-03-16feat(glfw): make Key derive PartialEq, Eq & HashHampusM
2024-03-16feat(ecs): make perform_queued_actions take non mut self referenceHampusM
2024-03-12feat(ecs): make components internally mutableHampusM
2024-03-06feat(glfw): add setting key callbackHampusM
2024-03-06feat(ecs): add queueing up spawning entities from systemsHampusM
2024-03-06refactor(ecs): pass around all world data and not component storageHampusM
2024-03-03feat(engine): create shader programs when neededHampusM
2024-03-02feat(ecs): add event traitHampusM
2024-03-02chore(ecs): remove build dependenciesHampusM
2024-03-01refactor(engine): create texture OpenGL objects when neededHampusM
2024-03-01fix(engine): prevent logging notification OpenGL debug messagesHampusM
2024-02-29fix(engine): stop segfault on exit caused by bad GL function pointersHampusM
2024-02-29fix(ecs): make Query Comps generic type bound to ComponentSequenceHampusM
2024-02-29feat(ecs): add iterating over queries non-mutablyHampusM
2024-02-29feat(ecs): allow up to 15 system parametersHampusM
2024-02-28refactor(ecs): use better system input type filtering solutionHampusM
2024-02-28feat: add utility macros libraryHampusM
2024-02-26fix(ecs): make Component trait not automatic & add derive macroHampusM
2024-02-26feat(ecs): add support for multiple system queries & local componentsHampusM
2024-02-22chore(ecs): add must_use attribute to System::initializeHampusM
2024-02-22feat(ecs): make Query implement IntoIteratorHampusM
2024-02-22refactor(ecs): remove useless referencing in Local::deref_mutHampusM
2024-02-22refactor(ecs): elide lifetimes of Sequence::from_componentsHampusM
2024-02-22feat(ecs): add support for system local componentsHampusM
2024-02-21refactor(ecs): add system traitHampusM
2024-02-20feat(ecs): rename WorldExtra to ComponentStorage & make publicHampusM
2024-02-19refactor(engine): create shaders on startHampusM