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6 hoursfeat(engine-ecs): add Actions fn for updating pairHEADmasterHampusM
2 daysfeat(engine-ecs): add traversal query termHampusM
5 daysrefactor: correct query type parametersHampusM
5 daysrefactor(engine): correct query type parametersHampusM
5 daysrefactor(engine-ecs): remove distinction between query terms with & without ↵HampusM
a field
6 daysrefactor(engine-ecs): clean up query terms fns & fieldsHampusM
7 daysrefactor(engine): make windowing phase child of pre-update phaseHampusM
7 daysfeat(engine-ecs): check phase parents on initHampusM
7 daysfeat(engine-ecs): automatically include entity name component in declared ↵HampusM
entities
7 daysrefactor(engine-ecs): remove old declare_entity macro ruleHampusM
7 daysrefactor(engine): use pair macro in phase entity declarationsHampusM
7 daysfeat(engine-ecs): add pair macroHampusM
9 daysrefactor(engine): replace DeltaTime with Time from engine-ecs crateHampusM
9 daysfeat(engine-ecs): add Time soleHampusM
9 daysrefactor(engine-ecs): remove StatsHampusM
9 daysfeat(engine): add location path to shader binding validation errorHampusM
11 daysfeat(engine): validate shader binding valuesHampusM
11 daysfeat(engine): add row count & column count fns to shader type reflectionHampusM
11 daysfeat(engine): add element count & resource shape to shader type reflectionHampusM
11 daysfeat(engine): add error traces to error logs in windowing modHampusM
12 daysrefactor: fix creation of yellow color constantHampusM
12 daysrefactor(engine): change Color struct into a enumHampusM
12 daysfeat: use dear imgui extension & world UI viewHampusM
12 daysfeat(engine): add Reflection derives to various typesHampusM
12 daysfeat(engine): add world UI viewHampusM
12 daysfeat(engine-reflection): add try_deref fn to reference reflectionHampusM
12 daysfeat(engine-reflection): add try_get_len fn to slice reflectionHampusM
12 daysfeat(engine): add immutable try_get* fns to reflectionHampusM
12 daysfix(engine-macros): allow unreachable code in struct reflection ↵HampusM
try_get_field_mut
12 daysfeat(engine): add try_get_* fns to struct, array & slice reflectionHampusM
12 daysrefactor(engine): reexport dear_imgui_rs crate as bindings in ui::dear_imguiHampusM
12 daysrefactor(engine): rename ui::imgui mod to dear_imguiHampusM
12 daysfeat(engine): use modern dear imgui texture system in dear imgui backendHampusM
12 daysfeat(engine): add fn for getting subview into imageHampusM
12 daysfeat(engine): replace Image::try_from_bytes fn with from_pixels fnHampusM
12 daysfeat(engine): add Rgb, Rgba, Lumen & LumenA color structsHampusM
2026-07-14fix(engine): make UpdateTexture rendering command take Image, not TextureHampusM
2026-07-14feat(engine): add UpdateTexture rendering commandHampusM
2026-07-14refactor(engine): use texture builder in opengl rendering backendHampusM
2026-07-14feat(opengl-bindings): add texture builder & store_image fnHampusM
2026-07-13fix(engine): prevent imgui widgets being visible outside of windowsHampusM
2026-07-13fix(engine): make mouse scroll not invertedHampusM
Apparently, mouse scroll deltas from DeviceEvent::MouseWheel are inverted so this commit replaces it's usage with WindowEvent::MouseWheel
2026-07-13fix(engine): stop clearing absolute mouse pos every tickHampusM
2026-07-13feat(engine): handle mouse scroll in dear imgui backendHampusM
2026-07-13refactor(engine): store mouse inputs in mutex in windowing shared stateHampusM
2026-07-13feat(engine): add scroll delta to MouseHampusM
2026-07-12build: update shader-slang to latest commitHampusM
2026-07-10feat(engine): add RemoveTexture rendering commandHampusM
2026-07-10feat(engine): make CreateTexture rendering cmd optionally take texture valueHampusM
2026-07-10refactor(engine): simplify CreateMesh rendering commandHampusM