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A "game" written from scratch in Rust
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Author
6 hours
feat(engine-ecs): add Actions fn for updating pair
HEAD
master
HampusM
2 days
feat(engine-ecs): add traversal query term
HampusM
5 days
refactor: correct query type parameters
HampusM
5 days
refactor(engine): correct query type parameters
HampusM
5 days
refactor(engine-ecs): remove distinction between query terms with & without ↵
HampusM
a field
6 days
refactor(engine-ecs): clean up query terms fns & fields
HampusM
7 days
refactor(engine): make windowing phase child of pre-update phase
HampusM
7 days
feat(engine-ecs): check phase parents on init
HampusM
7 days
feat(engine-ecs): automatically include entity name component in declared ↵
HampusM
entities
7 days
refactor(engine-ecs): remove old declare_entity macro rule
HampusM
7 days
refactor(engine): use pair macro in phase entity declarations
HampusM
7 days
feat(engine-ecs): add pair macro
HampusM
9 days
refactor(engine): replace DeltaTime with Time from engine-ecs crate
HampusM
9 days
feat(engine-ecs): add Time sole
HampusM
9 days
refactor(engine-ecs): remove Stats
HampusM
9 days
feat(engine): add location path to shader binding validation error
HampusM
11 days
feat(engine): validate shader binding values
HampusM
11 days
feat(engine): add row count & column count fns to shader type reflection
HampusM
11 days
feat(engine): add element count & resource shape to shader type reflection
HampusM
11 days
feat(engine): add error traces to error logs in windowing mod
HampusM
12 days
refactor: fix creation of yellow color constant
HampusM
12 days
refactor(engine): change Color struct into a enum
HampusM
12 days
feat: use dear imgui extension & world UI view
HampusM
12 days
feat(engine): add Reflection derives to various types
HampusM
12 days
feat(engine): add world UI view
HampusM
12 days
feat(engine-reflection): add try_deref fn to reference reflection
HampusM
12 days
feat(engine-reflection): add try_get_len fn to slice reflection
HampusM
12 days
feat(engine): add immutable try_get* fns to reflection
HampusM
12 days
fix(engine-macros): allow unreachable code in struct reflection ↵
HampusM
try_get_field_mut
12 days
feat(engine): add try_get_* fns to struct, array & slice reflection
HampusM
12 days
refactor(engine): reexport dear_imgui_rs crate as bindings in ui::dear_imgui
HampusM
12 days
refactor(engine): rename ui::imgui mod to dear_imgui
HampusM
12 days
feat(engine): use modern dear imgui texture system in dear imgui backend
HampusM
12 days
feat(engine): add fn for getting subview into image
HampusM
12 days
feat(engine): replace Image::try_from_bytes fn with from_pixels fn
HampusM
12 days
feat(engine): add Rgb, Rgba, Lumen & LumenA color structs
HampusM
2026-07-14
fix(engine): make UpdateTexture rendering command take Image, not Texture
HampusM
2026-07-14
feat(engine): add UpdateTexture rendering command
HampusM
2026-07-14
refactor(engine): use texture builder in opengl rendering backend
HampusM
2026-07-14
feat(opengl-bindings): add texture builder & store_image fn
HampusM
2026-07-13
fix(engine): prevent imgui widgets being visible outside of windows
HampusM
2026-07-13
fix(engine): make mouse scroll not inverted
HampusM
Apparently, mouse scroll deltas from DeviceEvent::MouseWheel are inverted so this commit replaces it's usage with WindowEvent::MouseWheel
2026-07-13
fix(engine): stop clearing absolute mouse pos every tick
HampusM
2026-07-13
feat(engine): handle mouse scroll in dear imgui backend
HampusM
2026-07-13
refactor(engine): store mouse inputs in mutex in windowing shared state
HampusM
2026-07-13
feat(engine): add scroll delta to Mouse
HampusM
2026-07-12
build: update shader-slang to latest commit
HampusM
2026-07-10
feat(engine): add RemoveTexture rendering command
HampusM
2026-07-10
feat(engine): make CreateTexture rendering cmd optionally take texture value
HampusM
2026-07-10
refactor(engine): simplify CreateMesh rendering command
HampusM
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