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4 dayschore: remove clippy configHampusM
4 daysrefactor(opengl-bindings): fix clippy lintsHampusM
5 daysrefactor(engine-reflection): add & fix clippy lintsHampusM
5 daysrefactor(engine-ecs): fix clippy lintsHampusM
5 dayschore: add clippy configHampusM
5 daysrefactor(engine-macros): fix clippy lintsHampusM
5 daysdocs: update todo listHampusM
5 daysbuild: use engine workspace dependencyHampusM
5 daysfix(engine): fix borrow compile error in gl rendering backendHampusM
5 daysbuild: disable polonius in fast compilation cargo configHampusM
6 daysfeat(engine-ecs): make bundles nestableHampusM
6 daysrefactor(engine): make compile again after changes in engine-ecsHampusM
6 daysrefactor(engine-ecs): move & rename component::Sequence to bundle::BundleHampusM
6 daysfix(engine): prevent using index buffer when mesh updated with no indicesHampusM
6 daysfeat(opengl-bindings): add VertexArray::unbind_element_buffer fnHampusM
7 daysfix(engine): prevent Vec3::into_deg_angles creating angles from unnormalized vecHampusM
7 daysfix(engine): use diffuse map as ambient map if none is specifiedHampusM
10 daysrefactor: make compile again after changes in engineHampusM
10 daysrefactor(engine): simplify how model materials are handledHampusM
10 daysfix(engine): disable old mesh vertex attrs even if not consecutiveHampusM
11 daysfix(engine): make textures not flippedHampusM
11 daysfix(engine): remove creation of bad parent assetsHampusM
11 dayschore: make file paths in teapot model & material relative to fileHampusM
11 daysfix(engine): treat file paths in obj & mtl assets as relative to fileHampusM
12 daysfeat: use 3D transforming ui viewHampusM
12 daysfeat(engine): add 3D transforming ui viewHampusM
12 daysfeat(engine): add fns for conversion between Dimens3 & arrayHampusM
12 daysfeat(engine): add Matrix::to_column_major fnHampusM
12 daysfeat(engine): add Matrix::from_rows fnHampusM
13 daysfeat(opengl-bindings): add tracing instrumentation to fnsHampusM
13 daysrefactor(engine): make compile again after changes in opengl-bindingsHampusM
13 daysrefactor(opengl-bindings): make misc::set_polygon_mode not take impl trait ↵HampusM
params
13 daysfix(engine): remove useless tracing instrumentation of gl debug message cb fnHampusM
13 daysfeat(engine): add free standing fn for creating a ortho projection matrixHampusM
13 daysfeat(engine): add Vec3::from_vec4 fnHampusM
13 daysfeat(engine): add matrix impls for multiplication with Vec3 & Vec4HampusM
13 daysfeat(engine): add finite assert in Vec3::normalizeHampusM
13 daysfeat(engine): add naive matrix multiplication by ref fnsHampusM
2026-09-12feat(engine): make rendering::BufferClearMask derive Clone & CopyHampusM
2026-09-12feat(engine): add border texture propertyHampusM
2026-09-12feat(engine): add naive matrix multiplication fnHampusM
2026-09-12feat(opengl-bindings): add fn to set texture border valuesHampusM
2026-09-12feat(engine): make cube mesh UVs specifiableHampusM
2026-09-07feat(engine): add face culling mode to rendering::DrawPropertiesHampusM
2026-09-07feat(opengl-bindings): add fn to set face culling modeHampusM
2026-09-04fix(opengl-bindings): create initialized framebuffer objectsHampusM
2026-09-03refactor(engine): split up main render pass fn into more functionsHampusM
2026-09-03chore: change default log level filter to infoHampusM
2026-09-03feat(engine): improve object & resource error messages in opengl rendering ↵HampusM
backend
2026-09-02feat(engine): improve flexibility of binding shader bindingsHampusM