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A "game" written from scratch in Rust
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Author
22 hours
feat(engine): replace Image::try_from_bytes fn with from_pixels fn
HampusM
22 hours
feat(engine): add Rgb, Rgba, Lumen & LumenA color structs
HampusM
3 days
fix(engine): make UpdateTexture rendering command take Image, not Texture
HampusM
3 days
feat(engine): add UpdateTexture rendering command
HampusM
3 days
refactor(engine): use texture builder in opengl rendering backend
HampusM
3 days
feat(opengl-bindings): add texture builder & store_image fn
HampusM
4 days
fix(engine): prevent imgui widgets being visible outside of windows
HampusM
4 days
fix(engine): make mouse scroll not inverted
HampusM
Apparently, mouse scroll deltas from DeviceEvent::MouseWheel are inverted so this commit replaces it's usage with WindowEvent::MouseWheel
4 days
fix(engine): stop clearing absolute mouse pos every tick
HampusM
4 days
feat(engine): handle mouse scroll in dear imgui backend
HampusM
4 days
refactor(engine): store mouse inputs in mutex in windowing shared state
HampusM
4 days
feat(engine): add scroll delta to Mouse
HampusM
5 days
build: update shader-slang to latest commit
HampusM
7 days
feat(engine): add RemoveTexture rendering command
HampusM
7 days
feat(engine): make CreateTexture rendering cmd optionally take texture value
HampusM
7 days
refactor(engine): simplify CreateMesh rendering command
HampusM
7 days
refactor: use new Single get* fns
HampusM
7 days
refactor(engine): use new Single get* fns
HampusM
7 days
feat(engine-ecs): replace Single deref impls with get* functions
HampusM
7 days
refactor(engine): move shader module to inside of rendering module
HampusM
7 days
feat(engine-ecs): add INIT phase
HampusM
7 days
feat(engine-ecs): add declaring multiple entities with declare_entity
HampusM
7 days
feat(engine): make texture shader binding values specified by object ID
HampusM
9 days
feat(engine-ecs): create component info entity for components without type ↵
HampusM
reflection
9 days
fix(engine-ecs-macros): prevent ambigous item usage in IntoParts impls
HampusM
9 days
feat: add names to entities
HampusM
9 days
feat(engine-ecs): add fns for spawning named entities
HampusM
9 days
refactor(engine): use new name of extension collector add_declared_entity fn
HampusM
9 days
refactor(engine-ecs): rename entity creation fns to use 'spawn' terminology
HampusM
9 days
fix: change default winit log level to warn
HampusM
10 days
feat(engine-ecs): add type ID to component::Info struct
HampusM
10 days
feat(engine): add try_get_field_mut fn to enum variant reflection
HampusM
10 days
feat(engine): change enum reflection get_variant_reflection fn to ↵
HampusM
get_variant_index
11 days
feat(engine-reflection): add EnumVariantField type_name & type_reflection fns
HampusM
11 days
fix: only configure logging on debug builds
HampusM
11 days
feat: enable ANSI support on Windows
HampusM
11 days
feat(engine-ecs): add Error::from_system_defined_win32_error fn
HampusM
11 days
refactor: make work with Error rewrite
HampusM
11 days
feat(engine): make context addable to errors & results
HampusM
11 days
feat(engine): add error macro in crate root
HampusM
11 days
fix(engine-ecs): correct observer names in error metadata
HampusM
11 days
feat(engine): reexport Error struct from engine-ecs
HampusM
11 days
refactor(engine): remove enabling ansi support on Windows
HampusM
12 days
feat: add window icon
HampusM
12 days
feat(engine): add icon to window creation attributes
HampusM
13 days
feat(engine-reflection): add Reflection impl for Option<T>
HampusM
13 days
feat(engine): make Reflection derivable on enums without C or primitive repr
HampusM
13 days
feat(engine): add get_variant_reflection fn to enum reflection
HampusM
13 days
feat(engine-reflection): make cast_dyn_any fns take *mut pointers
HampusM
13 days
feat(engine): add try_write_new_to fn to enum variant reflection
HampusM
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