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12 hoursperf(engine): store keyboard key states & state updates as bitsHEADmasterHampusM
44 hoursfeat: add sky boxHampusM
44 hoursfeat(engine): add sky box supportHampusM
45 hoursrefactor: use new cube mesh creation fnHampusM
45 hoursrefactor(engine): replace mesh::cube mod with new Mesh::cube fnHampusM
47 hoursfeat(engine): add standardized names for mesh vertex attrs & vertex shader inputHampusM
3 daysfeat(engine): allow vertex shader inputs as params & nested in structsHampusM
4 daysfeat(engine): set GPU vertex attrs on DrawMesh command if necessaryHampusM
4 daysfeat(opengl-bindings): add fn to disable a vertex array attributeHampusM
4 daysfeat(opengl-bindings): make more types derive CloneHampusM
4 daysrefactor(engine): move matrix creation fns to appropriate placesHampusM
5 daysfix(engine): prevent ignored mouse button input when main loop is slowHampusM
5 daysstyle(engine): apply formattingHampusM
7 daysrefactor(engine): update to 0.16.0-alpha.1 release of dear-imgui-rsHampusM
8 daysfeat(engine): improve struct & enum field layout in world ui viewHampusM
8 daysfeat(engine-ecs): improve various error log messagesHampusM
8 daysfeat(engine): include error trace in asset import error logHampusM
9 daysfeat(engine): add support for cube map texturesHampusM
9 daysrefactor(engine): make gl rendering backend compile againHampusM
9 daysfeat(opengl-bindings): add support for cubemap texturesHampusM
9 daysfeat(engine): add depth function to rendering::DrawPropertiesHampusM
9 daysfeat(opengl-bindings): add fn to set depth functionHampusM
9 daysfeat(engine): add shader binding texture kind enumHampusM
9 daysrefactor(engine): make SetShaderBinding rendering command take shader::BindingHampusM
9 daysfix(engine): prevent sometimes incorrect shader field binding indicesHampusM
11 daysfeat(engine): make pairs in entities viewable in world ui viewHampusM
11 daysfeat(engine-ecs): add as_a & as_b fns to Either enumHampusM
11 daysfix(engine-ecs): make pair macro work for creating pairs with dataHampusM
11 daysfeat(engine): make entity titles in world ui view not parenthesizedHampusM
11 daysfeat(engine): use Fira Mono as default font for dear imguiHampusM
11 daysfeat(engine-ecs): add diamond symbol before numbers in Uid Display outputHampusM
12 daysfeat(engine-ecs): create component info ents for components from pairsHampusM
12 daystest(engine-ecs): make tests compile againHampusM
13 daysfix(engine): prevent buggy specular light when material shininess is 0HampusM
13 daysfix: create & use sceneHampusM
13 daysfeat(engine): add scenesHampusM
13 daysfix(engine): improve portability by making matrices row-majorHampusM
2026-07-28feat(engine-ecs): add Actions fn for updating pairHampusM
2026-07-26feat(engine-ecs): add traversal query termHampusM
2026-07-23refactor: correct query type parametersHampusM
2026-07-23refactor(engine): correct query type parametersHampusM
2026-07-23refactor(engine-ecs): remove distinction between query terms with & without ↵HampusM
a field
2026-07-22refactor(engine-ecs): clean up query terms fns & fieldsHampusM
2026-07-21refactor(engine): make windowing phase child of pre-update phaseHampusM
2026-07-21feat(engine-ecs): check phase parents on initHampusM
2026-07-21feat(engine-ecs): automatically include entity name component in declared ↵HampusM
entities
2026-07-21refactor(engine-ecs): remove old declare_entity macro ruleHampusM
2026-07-21refactor(engine): use pair macro in phase entity declarationsHampusM
2026-07-21feat(engine-ecs): add pair macroHampusM
2026-07-19refactor(engine): replace DeltaTime with Time from engine-ecs crateHampusM