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A "game" written from scratch in Rust
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Author
3 days
feat(engine): add reflection derive to color types
HampusM
3 days
feat(engine): flatten single unnamed enum fields in world ui view
HampusM
4 days
fix(engine): make sky box work when camera has orthographic projection
HampusM
4 days
feat(engine): lossily convert color shader bindings to rgb
HampusM
4 days
feat(engine): add lossy Color conversion fns
HampusM
4 days
refactor(engine): move default shader bindings system to main_render_pass mod
HampusM
4 days
refactor(engine): remove support for lumen colors
HampusM
4 days
refactor(engine): improve shader binding value validation fn readability
HampusM
6 days
refactor: use Transform component
HampusM
6 days
feat(engine): replace WorldPosition & Scale components with Transform
HampusM
6 days
feat(engine-ecs): add query traversal kind SelfOrUp
HampusM
6 days
refactor(engine-ecs): fix warning in phase mod on non-debug builds
HampusM
6 days
chore(engine-ecs): make query benchmark compile again
HampusM
6 days
fix(engine-ecs): include terms in query::Traversal Debug fmt output
HampusM
6 days
fix(engine-ecs): exclude empty items in ArrayVec Debug fmt output
HampusM
8 days
fix(engine): prevent ignored keyboard key input when main loop is slow
HampusM
8 days
fix(engine): stop overwriting previous keyboard key states
HampusM
9 days
perf(engine): store keyboard key states & state updates as bits
HampusM
10 days
feat: add sky box
HampusM
10 days
feat(engine): add sky box support
HampusM
10 days
refactor: use new cube mesh creation fn
HampusM
10 days
refactor(engine): replace mesh::cube mod with new Mesh::cube fn
HampusM
10 days
feat(engine): add standardized names for mesh vertex attrs & vertex shader input
HampusM
11 days
feat(engine): allow vertex shader inputs as params & nested in structs
HampusM
12 days
feat(engine): set GPU vertex attrs on DrawMesh command if necessary
HampusM
12 days
feat(opengl-bindings): add fn to disable a vertex array attribute
HampusM
12 days
feat(opengl-bindings): make more types derive Clone
HampusM
12 days
refactor(engine): move matrix creation fns to appropriate places
HampusM
13 days
fix(engine): prevent ignored mouse button input when main loop is slow
HampusM
14 days
style(engine): apply formatting
HampusM
2026-08-08
refactor(engine): update to 0.16.0-alpha.1 release of dear-imgui-rs
HampusM
2026-08-07
feat(engine): improve struct & enum field layout in world ui view
HampusM
2026-08-07
feat(engine-ecs): improve various error log messages
HampusM
2026-08-07
feat(engine): include error trace in asset import error log
HampusM
2026-08-06
feat(engine): add support for cube map textures
HampusM
2026-08-06
refactor(engine): make gl rendering backend compile again
HampusM
2026-08-06
feat(opengl-bindings): add support for cubemap textures
HampusM
2026-08-06
feat(engine): add depth function to rendering::DrawProperties
HampusM
2026-08-06
feat(opengl-bindings): add fn to set depth function
HampusM
2026-08-06
feat(engine): add shader binding texture kind enum
HampusM
2026-08-06
refactor(engine): make SetShaderBinding rendering command take shader::Binding
HampusM
2026-08-06
fix(engine): prevent sometimes incorrect shader field binding indices
HampusM
2026-08-04
feat(engine): make pairs in entities viewable in world ui view
HampusM
2026-08-04
feat(engine-ecs): add as_a & as_b fns to Either enum
HampusM
2026-08-04
fix(engine-ecs): make pair macro work for creating pairs with data
HampusM
2026-08-04
feat(engine): make entity titles in world ui view not parenthesized
HampusM
2026-08-04
feat(engine): use Fira Mono as default font for dear imgui
HampusM
2026-08-04
feat(engine-ecs): add diamond symbol before numbers in Uid Display output
HampusM
2026-08-03
feat(engine-ecs): create component info ents for components from pairs
HampusM
2026-08-03
test(engine-ecs): make tests compile again
HampusM
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