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AgeCommit message (Collapse)Author
15 hoursfix(engine): stop overwriting previous keyboard key statesHampusM
33 hoursperf(engine): store keyboard key states & state updates as bitsHampusM
3 daysfeat: add sky boxHampusM
3 daysfeat(engine): add sky box supportHampusM
3 daysrefactor: use new cube mesh creation fnHampusM
3 daysrefactor(engine): replace mesh::cube mod with new Mesh::cube fnHampusM
3 daysfeat(engine): add standardized names for mesh vertex attrs & vertex shader inputHampusM
4 daysfeat(engine): allow vertex shader inputs as params & nested in structsHampusM
5 daysfeat(engine): set GPU vertex attrs on DrawMesh command if necessaryHampusM
5 daysfeat(opengl-bindings): add fn to disable a vertex array attributeHampusM
5 daysfeat(opengl-bindings): make more types derive CloneHampusM
5 daysrefactor(engine): move matrix creation fns to appropriate placesHampusM
6 daysfix(engine): prevent ignored mouse button input when main loop is slowHampusM
6 daysstyle(engine): apply formattingHampusM
8 daysrefactor(engine): update to 0.16.0-alpha.1 release of dear-imgui-rsHampusM
9 daysfeat(engine): improve struct & enum field layout in world ui viewHampusM
9 daysfeat(engine-ecs): improve various error log messagesHampusM
9 daysfeat(engine): include error trace in asset import error logHampusM
10 daysfeat(engine): add support for cube map texturesHampusM
10 daysrefactor(engine): make gl rendering backend compile againHampusM
10 daysfeat(opengl-bindings): add support for cubemap texturesHampusM
10 daysfeat(engine): add depth function to rendering::DrawPropertiesHampusM
10 daysfeat(opengl-bindings): add fn to set depth functionHampusM
10 daysfeat(engine): add shader binding texture kind enumHampusM
10 daysrefactor(engine): make SetShaderBinding rendering command take shader::BindingHampusM
10 daysfix(engine): prevent sometimes incorrect shader field binding indicesHampusM
12 daysfeat(engine): make pairs in entities viewable in world ui viewHampusM
12 daysfeat(engine-ecs): add as_a & as_b fns to Either enumHampusM
12 daysfix(engine-ecs): make pair macro work for creating pairs with dataHampusM
12 daysfeat(engine): make entity titles in world ui view not parenthesizedHampusM
12 daysfeat(engine): use Fira Mono as default font for dear imguiHampusM
12 daysfeat(engine-ecs): add diamond symbol before numbers in Uid Display outputHampusM
13 daysfeat(engine-ecs): create component info ents for components from pairsHampusM
13 daystest(engine-ecs): make tests compile againHampusM
13 daysfix(engine): prevent buggy specular light when material shininess is 0HampusM
14 daysfix: create & use sceneHampusM
14 daysfeat(engine): add scenesHampusM
14 daysfix(engine): improve portability by making matrices row-majorHampusM
2026-07-28feat(engine-ecs): add Actions fn for updating pairHampusM
2026-07-26feat(engine-ecs): add traversal query termHampusM
2026-07-23refactor: correct query type parametersHampusM
2026-07-23refactor(engine): correct query type parametersHampusM
2026-07-23refactor(engine-ecs): remove distinction between query terms with & without ↵HampusM
a field
2026-07-22refactor(engine-ecs): clean up query terms fns & fieldsHampusM
2026-07-21refactor(engine): make windowing phase child of pre-update phaseHampusM
2026-07-21feat(engine-ecs): check phase parents on initHampusM
2026-07-21feat(engine-ecs): automatically include entity name component in declared ↵HampusM
entities
2026-07-21refactor(engine-ecs): remove old declare_entity macro ruleHampusM
2026-07-21refactor(engine): use pair macro in phase entity declarationsHampusM
2026-07-21feat(engine-ecs): add pair macroHampusM