summaryrefslogtreecommitdiff
path: root/engine
diff options
context:
space:
mode:
Diffstat (limited to 'engine')
-rw-r--r--engine/src/lighting.rs4
-rw-r--r--engine/src/material.rs22
-rw-r--r--engine/src/renderer/mod.rs39
3 files changed, 53 insertions, 12 deletions
diff --git a/engine/src/lighting.rs b/engine/src/lighting.rs
index d08276e..f41437a 100644
--- a/engine/src/lighting.rs
+++ b/engine/src/lighting.rs
@@ -6,7 +6,6 @@ use crate::util::builder;
#[derive(Debug, Clone, Component)]
pub struct LightSource
{
- pub ambient: Color<f32>,
pub diffuse: Color<f32>,
pub specular: Color<f32>,
}
@@ -16,7 +15,6 @@ impl Default for LightSource
fn default() -> Self
{
Self {
- ambient: Color { red: 0.2, green: 0.2, blue: 0.2 },
diffuse: Color { red: 0.5, green: 0.5, blue: 0.5 },
specular: Color { red: 1.0, green: 1.0, blue: 1.0 },
}
@@ -30,7 +28,7 @@ builder! {
#[non_exhaustive]
pub struct GlobalLight
{
- pub ambient_offset: Color<f32>,
+ pub ambient: Color<f32>,
}
}
diff --git a/engine/src/material.rs b/engine/src/material.rs
index 5e360cd..5c59a9a 100644
--- a/engine/src/material.rs
+++ b/engine/src/material.rs
@@ -3,6 +3,7 @@ use ecs::Component;
use crate::color::Color;
use crate::data_types::dimens::Dimens;
use crate::texture::{Id as TextureId, Texture};
+use crate::util::builder;
#[derive(Debug, Clone, Component)]
#[non_exhaustive]
@@ -176,6 +177,27 @@ impl Default for Builder
}
}
+builder! {
+/// Material flags.
+#[builder(name = FlagsBuilder, derives = (Debug, Default, Clone))]
+#[derive(Debug, Default, Clone, Component)]
+#[non_exhaustive]
+pub struct Flags
+{
+ /// Whether to use material's ambient color instead of the global ambient color.
+ /// Default is `false`
+ pub use_ambient_color: bool,
+}
+}
+
+impl Flags
+{
+ pub fn builder() -> FlagsBuilder
+ {
+ FlagsBuilder::default()
+ }
+}
+
fn create_1x1_white_texture() -> Texture
{
Texture::new_from_color(&Dimens { width: 1, height: 1 }, &Color::WHITE_U8)
diff --git a/engine/src/renderer/mod.rs b/engine/src/renderer/mod.rs
index 2035a3c..4f9d7e6 100644
--- a/engine/src/renderer/mod.rs
+++ b/engine/src/renderer/mod.rs
@@ -13,7 +13,7 @@ use crate::color::Color;
use crate::data_types::dimens::Dimens;
use crate::event::{Present as PresentEvent, Start as StartEvent};
use crate::lighting::{GlobalLight, LightSource};
-use crate::material::Material;
+use crate::material::{Flags as MaterialFlags, Material};
use crate::matrix::Matrix;
use crate::mesh::Mesh;
use crate::opengl::buffer::{Buffer, Usage as BufferUsage};
@@ -91,7 +91,13 @@ fn initialize(window: Single<Window>)
}
fn render(
- query: Query<(Mesh, ShaderProgram, Material, Transform)>,
+ query: Query<(
+ Mesh,
+ ShaderProgram,
+ Material,
+ Option<MaterialFlags>,
+ Transform,
+ )>,
light_source_query: Query<(LightSource, Transform)>,
camera_query: Query<(Camera,)>,
window: Single<Window>,
@@ -125,7 +131,11 @@ fn render(
clear_buffers(BufferClearMask::COLOR | BufferClearMask::DEPTH);
- for (mesh, shader_program, material, transform) in &query {
+ for (mesh, shader_program, material, material_flags, transform) in &query {
+ let material_flags = material_flags
+ .map(|material_flags| material_flags.clone())
+ .unwrap_or_default();
+
let shader_program = gl_shader_programs
.entry(shader_program.u64_hash())
.or_insert_with(|| create_gl_shader_program(&shader_program).unwrap());
@@ -139,6 +149,7 @@ fn render(
apply_light(
&material,
+ &material_flags,
&global_light,
shader_program,
light_source
@@ -346,6 +357,7 @@ fn apply_transformation_matrices(
fn apply_light(
material: &Material,
+ material_flags: &MaterialFlags,
global_light: &GlobalLight,
gl_shader_program: &mut GlShaderProgram,
light_source: Option<(&LightSource, &Transform)>,
@@ -361,11 +373,12 @@ fn apply_light(
gl_shader_program.set_uniform_vec_3fv(
cstr!("light.ambient"),
- &light_source
- .map_or(Color::WHITE_F32, |(light_source, _)| {
- light_source.ambient.clone()
- })
- .into(),
+ // There cannot be both a material ambient color and a global ambient color
+ &if material_flags.use_ambient_color {
+ Color::WHITE_F32.into()
+ } else {
+ global_light.ambient.clone().into()
+ },
);
gl_shader_program.set_uniform_vec_3fv(
@@ -388,7 +401,15 @@ fn apply_light(
gl_shader_program.set_uniform_vec_3fv(
cstr!("material.ambient"),
- &(material.ambient.clone() + global_light.ambient_offset.clone()).into(),
+ // When using the material ambient color is disabled, the ambient color has to be
+ // white and not black since the material's ambient color is multiplied
+ // with the global ambient light in the shader
+ &if material_flags.use_ambient_color {
+ material.ambient.clone()
+ } else {
+ Color::WHITE_F32
+ }
+ .into(),
);
gl_shader_program