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-rw-r--r--engine/src/renderer/mod.rs36
1 files changed, 33 insertions, 3 deletions
diff --git a/engine/src/renderer/mod.rs b/engine/src/renderer/mod.rs
index 8977ac9..6c04323 100644
--- a/engine/src/renderer/mod.rs
+++ b/engine/src/renderer/mod.rs
@@ -24,11 +24,16 @@ use crate::opengl::shader::{
Program as GlShaderProgram,
Shader as GlShader,
};
-use crate::opengl::texture::{set_active_texture_unit, TextureUnit};
+use crate::opengl::texture::{
+ set_active_texture_unit,
+ Texture as GlTexture,
+ TextureUnit,
+};
use crate::opengl::vertex_array::{PrimitiveKind, VertexArray};
use crate::opengl::{clear_buffers, enable, BufferClearMask, Capability};
use crate::projection::new_perspective;
use crate::shader::Program as ShaderProgram;
+use crate::texture::{Id as TextureId, Texture};
use crate::vector::{Vec2, Vec3};
use crate::vertex::Vertex;
@@ -37,6 +42,7 @@ pub struct Renderer<CameraT>
{
camera: CameraT,
shader_programs: HashMap<u64, GlShaderProgram>,
+ textures: HashMap<TextureId, GlTexture>,
}
impl<CameraT> Renderer<CameraT>
@@ -73,6 +79,7 @@ where
Ok(Self {
camera,
shader_programs: HashMap::new(),
+ textures: HashMap::new(),
})
}
@@ -111,7 +118,7 @@ where
}
pub fn render<'obj>(
- &self,
+ &mut self,
objects: impl IntoIterator<Item = &'obj Object>,
light_source: Option<&LightSource>,
window_size: &WindowSize,
@@ -143,12 +150,17 @@ where
);
for (texture_id, texture) in obj.textures() {
+ let gl_texture = self
+ .textures
+ .entry(*texture_id)
+ .or_insert_with(|| create_gl_texture(texture));
+
let texture_unit = TextureUnit::from_texture_id(*texture_id)
.ok_or(Error::TextureIdIsInvalidTextureUnit)?;
set_active_texture_unit(texture_unit);
- texture.inner().bind(|_| {});
+ gl_texture.bind(|_| {});
}
Self::draw_object(obj);
@@ -219,6 +231,24 @@ where
}
}
+fn create_gl_texture(texture: &Texture) -> GlTexture
+{
+ let gl_texture = GlTexture::new();
+
+ gl_texture.bind(|texture_curr_bound| {
+ GlTexture::generate(
+ &texture_curr_bound,
+ &texture.dimensions(),
+ texture.image().as_bytes(),
+ texture.pixel_data_format(),
+ );
+ });
+
+ gl_texture.apply_properties(texture.properties());
+
+ gl_texture
+}
+
#[derive(Debug)]
pub struct Renderable
{