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-rw-r--r--engine/src/renderer/opengl/glutin_compat.rs268
-rw-r--r--engine/src/renderer/opengl/graphics_mesh.rs120
-rw-r--r--engine/src/renderer/opengl/vertex.rs9
3 files changed, 393 insertions, 4 deletions
diff --git a/engine/src/renderer/opengl/glutin_compat.rs b/engine/src/renderer/opengl/glutin_compat.rs
new file mode 100644
index 0000000..cfd6ea7
--- /dev/null
+++ b/engine/src/renderer/opengl/glutin_compat.rs
@@ -0,0 +1,268 @@
+// Original file:
+// https://github.com/rust-windowing/glutin/blob/
+// 0433af9018febe0696c485ed9d66c40dad41f2d4/glutin-winit/src/lib.rs
+//
+// Copyright © 2022 Kirill Chibisov
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the “Software”), to deal
+// in the Software without restriction, including without limitation the rights to
+// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
+// of the Software, and to permit persons to whom the Software is furnished to do
+// so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in all
+// copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+// SOFTWARE.
+
+//! This library provides helpers for cross-platform [`glutin`] bootstrapping
+//! with [`winit`].
+
+#![deny(rust_2018_idioms)]
+#![deny(rustdoc::broken_intra_doc_links)]
+#![deny(clippy::all)]
+#![deny(missing_debug_implementations)]
+#![deny(missing_docs)]
+#![cfg_attr(clippy, deny(warnings))]
+
+use glutin::config::{Config, ConfigTemplateBuilder};
+use glutin::display::{Display, DisplayApiPreference};
+use glutin::error::Error as GlutinError;
+#[cfg(x11_platform)]
+use glutin::platform::x11::X11GlConfigExt;
+use glutin::prelude::*;
+use raw_window_handle::{DisplayHandle, RawWindowHandle, WindowHandle};
+
+use crate::windowing::window::CreationAttributes as WindowCreationAttributes;
+
+#[cfg(all(not(egl_backend), not(glx_backend), not(wgl_backend), not(cgl_backend)))]
+compile_error!("Please select at least one api backend");
+
+/// The helper to perform [`Display`] creation and OpenGL platform
+/// bootstrapping with the help of [`winit`] with little to no platform specific
+/// code.
+///
+/// This is only required for the initial setup. If you want to create
+/// additional windows just use the [`finalize_window`] function and the
+/// configuration you've used either for the original window or picked with the
+/// existing [`Display`].
+///
+/// [`winit`]: winit
+/// [`Display`]: glutin::display::Display
+#[derive(Default, Debug, Clone)]
+pub struct DisplayBuilder
+{
+ preference: ApiPreference,
+ window_attributes: WindowCreationAttributes,
+}
+
+impl DisplayBuilder
+{
+ /// Create new display builder.
+ pub fn new() -> Self
+ {
+ Default::default()
+ }
+
+ /// The preference in picking the configuration.
+ #[allow(dead_code)]
+ pub fn with_preference(mut self, preference: ApiPreference) -> Self
+ {
+ self.preference = preference;
+ self
+ }
+
+ /// The window attributes to use when building a window.
+ ///
+ /// By default no window is created.
+ pub fn with_window_attributes(
+ mut self,
+ window_creation_attrs: WindowCreationAttributes,
+ ) -> Self
+ {
+ self.window_attributes = window_creation_attrs;
+ self
+ }
+
+ /// Initialize the OpenGL platform and create a compatible window to use
+ /// with it when the [`WindowAttributes`] was passed with
+ /// [`Self::with_window_attributes()`]. It's optional, since on some
+ /// platforms like `Android` it is not available early on, so you want to
+ /// find configuration and later use it with the [`finalize_window`].
+ /// But if you don't care about such platform you can always pass
+ /// [`WindowAttributes`].
+ ///
+ /// # Api-specific
+ ///
+ /// **WGL:** - [`WindowAttributes`] **must** be passed in
+ /// [`Self::with_window_attributes()`] if modern OpenGL(ES) is desired,
+ /// otherwise only builtin functions like `glClear` will be available.
+ pub fn build<ConfigPickerFn>(
+ self,
+ window_handle: Option<WindowHandle<'_>>,
+ display_handle: &DisplayHandle<'_>,
+ template_builder: ConfigTemplateBuilder,
+ config_picker_fn: ConfigPickerFn,
+ ) -> Result<(WindowCreationAttributes, Config), Error>
+ where
+ ConfigPickerFn: FnOnce(Box<dyn Iterator<Item = Config> + '_>) -> Option<Config>,
+ {
+ // XXX with WGL backend window should be created first.
+ let raw_window_handle = if cfg!(wgl_backend) {
+ let Some(window_handle) = window_handle else {
+ return Err(Error::WindowRequired);
+ };
+
+ Some(window_handle.as_raw())
+ } else {
+ None
+ };
+
+ let gl_display =
+ create_display(display_handle, self.preference, raw_window_handle)
+ .map_err(Error::CreateDisplayFailed)?;
+
+ // XXX the native window must be passed to config picker when WGL is used
+ // otherwise very limited OpenGL features will be supported.
+ #[cfg(wgl_backend)]
+ let template_builder = if let Some(raw_window_handle) = raw_window_handle {
+ template_builder.compatible_with_native_window(raw_window_handle)
+ } else {
+ template_builder
+ };
+
+ let template = template_builder.build();
+
+ // SAFETY: The RawWindowHandle passed on the config template
+ // (when cfg(wgl_backend)) will always point to a valid object since it is
+ // derived from the window_handle argument which when Some is a WindowHandle and
+ // WindowHandles always point to a valid object
+ let gl_configs = unsafe { gl_display.find_configs(template) }
+ .map_err(Error::FindConfigsFailed)?;
+
+ let picked_gl_config =
+ config_picker_fn(gl_configs).ok_or(Error::NoConfigPicked)?;
+
+ #[cfg(not(wgl_backend))]
+ let window_attrs =
+ { finalize_window_creation_attrs(self.window_attributes, &picked_gl_config) };
+
+ #[cfg(wgl_backend)]
+ let window_attrs = self.window_attributes;
+
+ Ok((window_attrs, picked_gl_config))
+ }
+}
+
+#[derive(Debug, thiserror::Error)]
+pub enum Error
+{
+ #[error("Failed to create display")]
+ CreateDisplayFailed(#[source] GlutinError),
+
+ #[error("Failed to find configs")]
+ FindConfigsFailed(#[source] GlutinError),
+
+ #[error("No config was picked by config picker function")]
+ NoConfigPicked,
+
+ #[error("Window required for building display on current platform")]
+ WindowRequired,
+}
+
+fn create_display(
+ display_handle: &DisplayHandle<'_>,
+ _api_preference: ApiPreference,
+ _raw_window_handle: Option<RawWindowHandle>,
+) -> Result<Display, GlutinError>
+{
+ #[cfg(egl_backend)]
+ let _preference = DisplayApiPreference::Egl;
+
+ #[cfg(glx_backend)]
+ let _preference = DisplayApiPreference::Glx(Box::new(
+ crate::windowing::window::platform::x11::register_xlib_error_hook,
+ ));
+
+ #[cfg(cgl_backend)]
+ let _preference = DisplayApiPreference::Cgl;
+
+ #[cfg(wgl_backend)]
+ let _preference = DisplayApiPreference::Wgl(_raw_window_handle);
+
+ #[cfg(all(egl_backend, glx_backend))]
+ let _preference = match _api_preference {
+ ApiPreference::PreferEgl => DisplayApiPreference::EglThenGlx(Box::new(
+ crate::windowing::window::platform::x11::register_xlib_error_hook,
+ )),
+ ApiPreference::FallbackEgl => DisplayApiPreference::GlxThenEgl(Box::new(
+ crate::windowing::window::platform::x11::register_xlib_error_hook,
+ )),
+ };
+
+ #[cfg(all(wgl_backend, egl_backend))]
+ let _preference = match _api_preference {
+ ApiPreference::PreferEgl => DisplayApiPreference::EglThenWgl(_raw_window_handle),
+ ApiPreference::FallbackEgl => {
+ DisplayApiPreference::WglThenEgl(_raw_window_handle)
+ }
+ };
+
+ let handle = display_handle.as_raw();
+ unsafe { Ok(Display::new(handle, _preference)?) }
+}
+
+/// Finalize [`Window`] creation by applying the options from the [`Config`], be
+/// aware that it could remove incompatible options from the window builder like
+/// `transparency`, when the provided config doesn't support it.
+///
+/// [`Window`]: winit::window::Window
+/// [`Config`]: glutin::config::Config
+#[cfg(not(wgl_backend))]
+fn finalize_window_creation_attrs(
+ mut attributes: WindowCreationAttributes,
+ gl_config: &Config,
+) -> WindowCreationAttributes
+{
+ // Disable transparency if the end config doesn't support it.
+ if gl_config.supports_transparency() == Some(false) {
+ attributes = attributes.with_transparent(false);
+ }
+
+ #[cfg(x11_platform)]
+ let attributes = if let Some(x11_visual) = gl_config.x11_visual() {
+ attributes.with_x11_visual(x11_visual.visual_id() as _)
+ } else {
+ attributes
+ };
+
+ attributes
+}
+
+/// Simplified version of the [`DisplayApiPreference`] which is used to simplify
+/// cross platform window creation.
+///
+/// To learn about platform differences the [`DisplayApiPreference`] variants.
+///
+/// [`DisplayApiPreference`]: glutin::display::DisplayApiPreference
+#[allow(dead_code)]
+#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
+pub enum ApiPreference
+{
+ /// Prefer `EGL` over system provider like `GLX` and `WGL`.
+ PreferEgl,
+
+ /// Fallback to `EGL` when failed to create the system profile.
+ ///
+ /// This behavior is used by default. However consider using
+ /// [`Self::PreferEgl`] if you don't care about missing EGL features.
+ #[default]
+ FallbackEgl,
+}
diff --git a/engine/src/renderer/opengl/graphics_mesh.rs b/engine/src/renderer/opengl/graphics_mesh.rs
new file mode 100644
index 0000000..9b929c0
--- /dev/null
+++ b/engine/src/renderer/opengl/graphics_mesh.rs
@@ -0,0 +1,120 @@
+use opengl_bindings::buffer::{Buffer as GlBuffer, Usage as GlBufferUsage};
+use opengl_bindings::vertex_array::{
+ DataType as GlVertexArrayDataType,
+ VertexArray as GlVertexArray,
+};
+use opengl_bindings::CurrentContextWithFns as GlCurrentContextWithFns;
+
+use crate::mesh::Mesh;
+use crate::renderer::opengl::vertex::{
+ AttributeComponentType as VertexAttributeComponentType,
+ Vertex as RendererVertex,
+};
+
+#[derive(Debug)]
+pub struct GraphicsMesh
+{
+ /// Vertex and index buffer has to live as long as the vertex array
+ _vertex_buffer: GlBuffer<RendererVertex>,
+ pub index_buffer: Option<GlBuffer<u32>>,
+ pub element_cnt: u32,
+ pub vertex_arr: GlVertexArray,
+}
+
+impl GraphicsMesh
+{
+ #[tracing::instrument(skip_all)]
+ pub fn new(
+ current_context: &GlCurrentContextWithFns<'_>,
+ mesh: &Mesh,
+ ) -> Result<Self, Error>
+ {
+ tracing::trace!(
+ "Creating vertex array, vertex buffer{}",
+ if mesh.indices().is_some() {
+ " and index buffer"
+ } else {
+ ""
+ }
+ );
+
+ let vertex_arr = GlVertexArray::new(current_context);
+ let vertex_buffer = GlBuffer::new(current_context);
+
+ vertex_buffer
+ .store_mapped(
+ current_context,
+ mesh.vertices(),
+ GlBufferUsage::Static,
+ |vertex| RendererVertex {
+ pos: vertex.pos.into(),
+ texture_coords: vertex.texture_coords.into(),
+ normal: vertex.normal.into(),
+ },
+ )
+ .map_err(Error::StoreVerticesFailed)?;
+
+ vertex_arr.bind_vertex_buffer(current_context, 0, &vertex_buffer, 0);
+
+ let mut offset = 0u32;
+
+ for attrib in RendererVertex::attrs() {
+ vertex_arr.enable_attrib(current_context, attrib.index);
+
+ vertex_arr.set_attrib_format(
+ current_context,
+ attrib.index,
+ match attrib.component_type {
+ VertexAttributeComponentType::Float => GlVertexArrayDataType::Float,
+ },
+ false,
+ offset,
+ );
+
+ vertex_arr.set_attrib_vertex_buf_binding(current_context, attrib.index, 0);
+
+ offset += attrib.component_size * attrib.component_cnt as u32;
+ }
+
+ if let Some(indices) = mesh.indices() {
+ let index_buffer = GlBuffer::new(current_context);
+
+ index_buffer
+ .store(current_context, indices, GlBufferUsage::Static)
+ .map_err(Error::StoreIndicesFailed)?;
+
+ vertex_arr.bind_element_buffer(current_context, &index_buffer);
+
+ return Ok(Self {
+ _vertex_buffer: vertex_buffer,
+ index_buffer: Some(index_buffer),
+ element_cnt: indices
+ .len()
+ .try_into()
+ .expect("Mesh index count does not fit into a 32-bit unsigned int"),
+ vertex_arr,
+ });
+ }
+
+ Ok(Self {
+ _vertex_buffer: vertex_buffer,
+ index_buffer: None,
+ element_cnt: mesh
+ .vertices()
+ .len()
+ .try_into()
+ .expect("Mesh vertex count does not fit into a 32-bit unsigned int"),
+ vertex_arr,
+ })
+ }
+}
+
+#[derive(Debug, thiserror::Error)]
+pub enum Error
+{
+ #[error("Failed to store vertices in vertex buffer")]
+ StoreVerticesFailed(#[source] opengl_bindings::buffer::Error),
+
+ #[error("Failed to store indices in index buffer")]
+ StoreIndicesFailed(#[source] opengl_bindings::buffer::Error),
+}
diff --git a/engine/src/renderer/opengl/vertex.rs b/engine/src/renderer/opengl/vertex.rs
index 499b94b..5a1593e 100644
--- a/engine/src/renderer/opengl/vertex.rs
+++ b/engine/src/renderer/opengl/vertex.rs
@@ -1,12 +1,13 @@
-use crate::vector::{Vec2, Vec3};
+use safer_ffi::derive_ReprC;
#[derive(Debug, Clone)]
+#[derive_ReprC]
#[repr(C)]
pub struct Vertex
{
- pub pos: Vec3<f32>,
- pub texture_coords: Vec2<f32>,
- pub normal: Vec3<f32>,
+ pub pos: opengl_bindings::data_types::Vec3<f32>,
+ pub texture_coords: opengl_bindings::data_types::Vec2<f32>,
+ pub normal: opengl_bindings::data_types::Vec3<f32>,
}
impl Vertex