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-rw-r--r--engine/src/renderer/opengl/glsl/vertex.glsl24
1 files changed, 24 insertions, 0 deletions
diff --git a/engine/src/renderer/opengl/glsl/vertex.glsl b/engine/src/renderer/opengl/glsl/vertex.glsl
new file mode 100644
index 0000000..b57caa6
--- /dev/null
+++ b/engine/src/renderer/opengl/glsl/vertex.glsl
@@ -0,0 +1,24 @@
+#version 330 core
+
+#preinclude "vertex_data.glsl"
+
+layout (location = 0) in vec3 pos;
+layout (location = 1) in vec2 texture_coords;
+layout (location = 2) in vec3 normal;
+
+out VertexData vertex_data;
+
+uniform mat4 model;
+uniform mat4 view;
+uniform mat4 projection;
+
+void main()
+{
+ gl_Position = projection * view * model * vec4(pos, 1.0);
+
+ vertex_data.world_space_pos = vec3(model * vec4(pos, 1.0));
+ vertex_data.texture_coords = texture_coords;
+
+ // TODO: Do this using CPU for performance increase
+ vertex_data.world_space_normal = mat3(transpose(inverse(model))) * normal;
+}