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-rw-r--r--engine/fragment-color.glsl21
1 files changed, 20 insertions, 1 deletions
diff --git a/engine/fragment-color.glsl b/engine/fragment-color.glsl
index 8b209c4..fcf8d28 100644
--- a/engine/fragment-color.glsl
+++ b/engine/fragment-color.glsl
@@ -1,9 +1,28 @@
#version 330 core
+
+#preinclude "light.glsl"
+
out vec4 FragColor;
in vec3 in_frag_color;
+in vec3 in_frag_pos;
+in vec3 in_normal;
+
+uniform vec3 view_pos;
void main()
{
- FragColor = vec4(in_frag_color, 1.0);
+ vec3 ambient_light = ambient_light_strength * light_color;
+
+ vec3 light_direction = normalize(light_pos - in_frag_pos);
+ vec3 norm = normalize(in_normal);
+
+ vec3 diffuse_light = calc_diffuse_light(light_direction, norm);
+
+ vec3 specular_light =
+ calc_specular_light(light_direction, norm, view_pos, in_frag_pos);
+
+ FragColor =
+ vec4((ambient_light + diffuse_light + specular_light) * in_frag_color, 1.0);
}
+