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#pragma once
#include "interfaces/command.hpp"
#include "interfaces/cursor.hpp"
#include "interfaces/input.hpp"
#include "interfaces/scene.hpp"
#include <yacppdic/factory.hpp>
#include <memory>
// NOLINTNEXTLINE(cppcoreguidelines-special-member-functions)
class IGame
{
public:
virtual ~IGame() noexcept = default;
virtual void on_start() noexcept = 0;
virtual void on_update() noexcept = 0;
virtual void on_exit() const noexcept = 0;
};
using IGameFactory = yacppdic::Factory<std::unique_ptr<IGame>(
const std::shared_ptr<IScene> &scene,
const std::shared_ptr<ICursorController> &cursor_controller,
const std::shared_ptr<IUserInputObserver> user_input_observer)>;
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