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#pragma once
#include "interfaces/cursor.hpp"
#include "interfaces/observable.hpp"
#include "interfaces/scene.hpp"
#include "interfaces/window.hpp"
#include "engine/data/vector2.hpp"
#include <memory>
namespace InputActions
{
void exit_success() noexcept;
Callback move_cursor(const Vector2 &direction,
const std::shared_ptr<ICursorController> &cursor_controller,
const std::shared_ptr<IScene> &scene,
const std::shared_ptr<IWindow> &window) noexcept;
} // namespace InputActions
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