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#include "input_actions.hpp"
#include <fmt/core.h>
namespace InputActions
{
void exit_success()
{
exit(EXIT_SUCCESS);
}
Callback move_cursor(const Vector2 &direction,
const std::shared_ptr<ICursorController> &cursor_controller,
const std::shared_ptr<IScene> &scene,
const std::shared_ptr<IWindow> &window)
{
return [direction, cursor_controller, scene, window]()
{
constexpr int32_t amount = 1;
const auto new_position =
cursor_controller->where().to_direction(direction, amount);
const auto window_size = window->size();
if (window_size.validate_coords(new_position) != CoordsValidation::VALID)
{
return;
}
cursor_controller->move_to(new_position);
scene->write_status(
fmt::format("X: {} Y {}", new_position.get_x(), new_position.get_y()));
};
}
} // namespace InputActions
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