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path: root/src/game/status_manager.cpp
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#include "status_manager.hpp"

#include <fmt/core.h>

#include <utility>

void StatusManager::bind(const std::shared_ptr<IStatusLine> &statusline) noexcept
{
	_statusline = statusline;

	_statusline->set_section_length(StatusLineSection::A, 5);
	_statusline->set_section_length(StatusLineSection::B, 15);
	_statusline->set_section_length(StatusLineSection::C, 15);
	_statusline->set_section_length(StatusLineSection::D, 20);
	_statusline->set_section_length(StatusLineSection::E, 25);
	_statusline->set_section_length(StatusLineSection::F, 30);
	_statusline->set_section_length(StatusLineSection::G, 30);
	_statusline->set_section_length(StatusLineSection::H, 20);
}

void StatusManager::set_section_title(
	const StatusLineSection &section,
	const std::string_view &title) noexcept
{
	if (_title_lengths.contains(section))
	{
		fmt::print(stderr, "Error: can't set statusbar section title more than once");
		return;
	}

	_statusline->set_status(section, title);

	_title_lengths[section] = static_cast<int>(title.length());
}

void StatusManager::set_section_body(
	const StatusLineSection &section,
	const std::string_view &body) noexcept
{
	auto section_title_length = _title_lengths[section];

	_statusline->set_status(section, body, section_title_length + 1);
}