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path: root/src/game/input_configurator.cpp
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#include "input_configurator.hpp"

namespace InputActions
{

void exit_success()
{
	exit(EXIT_SUCCESS);
}

auto move_cursor(const Vector2 &direction, ICursorController &cursor_controller)
{
	return [direction, &cursor_controller]()
	{
		cursor_controller.move(direction, 1U);
	};
}

} // namespace InputActions

InputConfigurator::InputConfigurator(std::shared_ptr<ICursorController> cursor_controller)
	: _cursor_controller(std::move(cursor_controller))
{
}

void InputConfigurator::configure(IInputHandler &input_handler)
{
	input_handler.attach('q', InputActions::exit_success);

	input_handler.attach('k',
						 InputActions::move_cursor(Vector2::up(), *_cursor_controller));

	input_handler.attach('j',
						 InputActions::move_cursor(Vector2::down(), *_cursor_controller));

	input_handler.attach('h',
						 InputActions::move_cursor(Vector2::left(), *_cursor_controller));

	input_handler.attach(
		'l', InputActions::move_cursor(Vector2::right(), *_cursor_controller));
}