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#pragma once
#include "interfaces/cursor.hpp"
#include "interfaces/game.hpp"
#include "interfaces/generation_tracker.hpp"
#include "interfaces/scene.hpp"
#include "interfaces/status_manager.hpp"
#include "interfaces/statusline_subscriber_adapter.hpp"
#include <memory>
class Game : public IGame
{
public:
Game(
std::shared_ptr<IScene> scene,
std::shared_ptr<ICursorController> cursor_controller,
std::shared_ptr<IGenerationTracker> generation_tracker,
std::shared_ptr<IStatusManager> status_manager,
IStatusLineSubscriberAdapterFactory<Vector2>
vector2_statusline_subscriber_adapter_factory) noexcept;
void on_start() noexcept override;
void on_update() noexcept override;
void on_exit() const noexcept override;
[[nodiscard]] auto get_input_config() const noexcept
-> std::unordered_map<char, std::shared_ptr<ICommand>> override;
private:
std::shared_ptr<IScene> _scene;
std::shared_ptr<ICursorController> _cursor_controller;
std::shared_ptr<IGenerationTracker> _generation_tracker;
std::shared_ptr<IStatusManager> _status_manager;
IStatusLineSubscriberAdapterFactory<Vector2>
_vector2_statusline_subscriber_adapter_factory;
};
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