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#pragma once

#include "DI/auto_wirable.hpp"
#include "interfaces/cursor.hpp"
#include "interfaces/game.hpp"
#include "interfaces/scene.hpp"
#include "interfaces/window.hpp"

#include <memory>

class Game : public IGame, public AutoWirable<IGame, Game>
{
public:
	Game() noexcept = default;

	void run() noexcept override;

	[[nodiscard]] std::unordered_map<char, std::shared_ptr<ICommand>>
	get_input_config(const std::shared_ptr<IWindow> &window,
					 const std::shared_ptr<IScene> &scene,
					 const std::shared_ptr<ICursorController> &cursor_controller)
		const noexcept override;
};