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#pragma once
#include "DI/auto_wirable.hpp"
#include "interfaces/game.hpp"
#include "interfaces/input.hpp"
#include "interfaces/scene.hpp"
#include <memory>
class Game : public IGame, public AutoWirable<IGame, Game, IScene, IInputHandler>
{
public:
explicit Game(std::shared_ptr<IScene> scene,
std::shared_ptr<IInputHandler> input_handler);
void run() override;
private:
std::shared_ptr<IScene> _scene;
std::shared_ptr<IInputHandler> _input_handler;
};
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