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#pragma once

#include "DI/auto_wirable.hpp"
#include "interfaces/game.hpp"
#include "interfaces/input.hpp"
#include "interfaces/scene.hpp"

#include <memory>

class Game : public IGame, public AutoWirable<IGame, Game, IScene, IInputHandler>
{
public:
	explicit Game(std::shared_ptr<IScene> scene,
				  std::shared_ptr<IInputHandler> input_handler);

	void run() override;

private:
	std::shared_ptr<IScene> _scene;
	std::shared_ptr<IInputHandler> _input_handler;
};