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#include "game.hpp"
#include <utility>
Game::Game(std::shared_ptr<IInputConfigurator> input_configurator)
: _input_configurator(std::move(input_configurator))
{
}
void Game::run(IScene & /*scene*/, IInputHandler &input_handler)
{
_input_configurator->configure(input_handler);
input_handler.listen();
}
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