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#include "game.hpp"
#include "commands/insert_cell.hpp"
#include "commands/move_cursor.hpp"
#include "commands/quit.hpp"
#include "game/cursor_listener.hpp"
#include "strings.hpp"
#include <fmt/core.h>
#include <iostream>
Game::Game(const std::shared_ptr<IWindow> &window, const std::shared_ptr<IScene> &scene,
const std::shared_ptr<ICursorController> &cursor_controller) noexcept
: _window(window), _scene(scene), _cursor_controller(cursor_controller)
{
}
void Game::on_start() noexcept
{
auto cursor_listener = std::make_shared<CursorListener>(_scene);
_cursor_controller->subscribe(CursorEvent::POSITION_CHANGE, cursor_listener);
const auto window_size = _window->size();
const auto center_position =
Vector2({.x = static_cast<Vector2::Value>(window_size.get_width()) / 2,
.y = static_cast<Vector2::Value>(window_size.get_height()) / 2});
_cursor_controller->move_to(center_position);
_scene->write_status(fmt::format(STATUS_BAR_COORDINATES,
fmt::arg("x", center_position.get_x()),
fmt::arg("y", center_position.get_y())));
}
void Game::on_exit() const noexcept
{
for (auto row : *_scene->get_matrix())
{
for (auto &col : row)
{
fmt::print("{}", col);
}
fmt::print("\n");
}
std::cout.flush();
}
std::unordered_map<char, std::shared_ptr<ICommand>>
Game::get_input_config() const noexcept
{
return {{'q', std::make_shared<QuitCommand>()},
{'i', std::make_shared<InsertCellCommand>(_cursor_controller, _scene)},
{'k', std::make_shared<MoveCursorCommand>(Vector2::up(), _cursor_controller,
_window)},
{'j', std::make_shared<MoveCursorCommand>(Vector2::down(), _cursor_controller,
_window)},
{'h', std::make_shared<MoveCursorCommand>(Vector2::left(), _cursor_controller,
_window)},
{'l', std::make_shared<MoveCursorCommand>(Vector2::right(),
_cursor_controller, _window)}};
}
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