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#pragma once

#include "DI/auto_wirable.hpp"
#include "interfaces/game.hpp"
#include "interfaces/game_initializer.hpp"
#include "interfaces/input.hpp"
#include "interfaces/scene.hpp"

#include <memory>

class GameInitializer : public IGameInitializer,
						public AutoWirable<IGameInitializer, GameInitializer, IScene,
										   IInputHandler, IGameFactory>
{
public:
	GameInitializer(std::shared_ptr<IScene> scene,
					std::shared_ptr<IInputHandler> input_handler,
					IGameFactory game_factory);

	void initialize() override;

private:
	std::shared_ptr<IScene> _scene;
	std::shared_ptr<IInputHandler> _input_handler;
	IGameFactory _game_factory;
};