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path: root/src/engine/game_initializer.cpp
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#include "game_initializer.hpp"

#include "util/function.hpp"

#include <cstdlib>
#include <utility>

GameInitializer::GameInitializer(std::shared_ptr<IScene> scene,
								 std::shared_ptr<IInputHandler> input_handler,
								 std::shared_ptr<IGame> game)
	: _scene(std::move(scene)),
	  _input_handler(std::move(input_handler)),
	  _game(std::move(game))
{
}

void GameInitializer::initialize()
{
	_scene->enter();
	_input_handler->enter_raw_mode();

	std::atexit(normalize_lambda(
		[this]()
		{
			_scene->leave();
			_input_handler->leave_raw_mode();
		}));

	_game->run(*_scene, *_input_handler);
}