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#include "game_initializer.hpp"
#include "util/function.hpp"
#include <cstdlib>
#include <utility>
GameInitializer::GameInitializer(std::shared_ptr<IScene> scene,
								 std::shared_ptr<IInputHandler> input_handler,
								 IGameFactory game_factory)
	: _scene(std::move(scene)),
	  _input_handler(std::move(input_handler)),
	  _game_factory(game_factory)
{
}
void GameInitializer::initialize()
{
	_scene->enter();
	_input_handler->enter_raw_mode();
	std::atexit(normalize_lambda(
		[this]()
		{
			_scene->leave();
			_input_handler->leave_raw_mode();
		}));
	auto game = _game_factory();
	game->run(*_scene, *_input_handler);
}
 
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