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#pragma once
#include "DI/auto_wirable.hpp"
#include "interfaces/cursor.hpp"
#include "interfaces/engine.hpp"
#include "interfaces/game.hpp"
#include "interfaces/input.hpp"
#include "interfaces/observable.hpp"
#include "interfaces/scene.hpp"
#include "interfaces/window.hpp"
#include <memory>
#include <unordered_map>
class CLIGameEngine
: public ICLIGameEngine,
public AutoWirable<ICLIGameEngine, CLIGameEngine, IGameFactory, ISceneFactory,
IInputHandler, ICursorController, IWindow>
{
public:
CLIGameEngine(IGameFactory game_factory, ISceneFactory scene_factory,
std::shared_ptr<IInputHandler> input_handler,
std::shared_ptr<ICursorController> cursor_controller,
std::shared_ptr<IWindow> window) noexcept;
void start() noexcept override;
private:
IGameFactory _game_factory;
ISceneFactory _scene_factory;
std::shared_ptr<IInputHandler> _input_handler;
std::shared_ptr<ICursorController> _cursor_controller;
std::shared_ptr<IWindow> _window;
void
_configure_input(const std::unordered_map<char, Callback> &input_config) noexcept;
};
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