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path: root/src/CMakeLists.txt
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function(target_link_libraries_system target)
	set(libs ${ARGN})

	foreach(lib ${libs})
		get_target_property(lib_include_dirs ${lib} INTERFACE_INCLUDE_DIRECTORIES)
		target_include_directories(${target} SYSTEM PRIVATE ${lib_include_dirs})
		target_link_libraries(${target} ${lib})
	endforeach(lib)
endfunction(target_link_libraries_system)

file(GLOB SOURCES
	game_of_life.cpp
	bootstrap.cpp
	conversion.cpp
	argument_parser.cpp
	game/game.cpp
	engine/graphics/vector2.cpp
	engine/graphics/bounds.cpp
	engine/graphics/scene.cpp
	engine/graphics/string_matrix.cpp
	randomization/generator.cpp
	randomization/seed_generator.cpp
	DI/object_type.cpp)

add_executable(${PROJECT_NAME} ${SOURCES})

target_compile_features(${PROJECT_NAME} PUBLIC cxx_std_20)

target_compile_options(
	${PROJECT_NAME}
	PRIVATE
	-Wall -Wextra -Wpedantic -Wshadow
	-Wold-style-cast -Wcast-align -Wno-unused
	-Wconversion -Wcast-qual -Wctor-dtor-privacy
	-Wdisabled-optimization -Wformat=2 -Winit-self
	-Wlogical-op -Wmissing-declarations
	-Wmissing-include-dirs -Wnoexcept -Woverloaded-virtual
	-Wredundant-decls -Wsign-conversion -Wsign-promo
	-Wstrict-null-sentinel -Wstrict-overflow=5 -Wswitch-default
	-Wundef -Werror
	-pedantic -fsanitize=address -fno-exceptions
)

target_include_directories(${PROJECT_NAME} PRIVATE .)

target_link_libraries_system(${PROJECT_NAME} ctre fmt)

target_link_options(${PROJECT_NAME} PRIVATE -fsanitize=address)