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2022-06-28refactor: improve includes with iwyuHampusM
2022-06-28build: move function target_link_libraries_system to own fileHampusM
2022-06-27refactor: status manager throw when set section title failsHampusM
2022-06-27refactor: use int types from std namespaceHampusM
2022-06-27refactor: remove unused cursor controller method ensure_positionHampusM
2022-06-27build: use non header-only fmt libraryHampusM
2022-06-25refactor: make cell helper find_neighbour_cells return std::vectorHampusM
2022-06-23refactor: remove printing scene matrix on exitHampusM
2022-06-23perf: reduce cout flushingHampusM
2022-06-23refactor: remove unused includeHampusM
2022-06-23feat: add statusline mode stylingHampusM
2022-06-22fix: prevent bounds validation not checking lowHampusM
2022-06-22refactor: use the new yacppdic DI container nameHampusM
2022-06-13refactor: add uncaught exception stack tracesHampusM
2022-06-13fix: add statusline length checkHampusM
2022-06-13feat: add current mode to statuslineHampusM
2022-06-13refactor: move set section lengths to gameHampusM
2022-06-13refactor: change normal mode cursor style to steady blockHampusM
2022-06-13refactor: improve configuring cursor styleHampusM
2022-06-13refactor: remove living cell count from statuslineHampusM
2022-06-13refactor: improve scene size display in statuslineHampusM
2022-06-13refactor: clarify generation speed in statuslineHampusM
2022-06-13refactor: add include <filesystem> in game.cppHampusM
2022-06-13feat: add reading RLE filesHampusM
2022-06-13fix: prevent A, B, C & D from being interpreted as arrow keysHampusM
2022-06-13fix: prevent birth cells from trespassing statuslineHampusM
2022-06-13feat: implement command modeHampusM
2022-06-13refactor: move matrix iterator to engine graphics folderHampusM
2022-06-13refactor: move components to game folderHampusM
2022-06-13refactor: remove unused cursor controller dependency from sceneHampusM
2022-06-13refactor: give game responsibility of statuslineHampusM
2022-06-13fix: prevent statusline heap buffer overflowHampusM
2022-06-13refactor: decouple statusline from scene & cursor controllerHampusM
Might be slightly slower than previously though...
2022-06-13fix: index cursor x position from 0HampusM
2022-06-13fix: prevent update position in statusline on cursor move failHampusM
2022-06-13feat: add ability to change generation speedHampusM
2022-06-13feat: add deleting cellsHampusM
2022-06-13perf: decrease update speedsHampusM
2022-06-13fix: prevent ignoring generation update speedHampusM
2022-06-13refactor: rename .tpp files to end with _impl.hppHampusM
2022-06-13refactor: move main function to engineHampusM
2022-06-13refactor: remove conversion & ctre dependencyHampusM
2022-06-13refactor: remove randomization & argument parserHampusM
2022-06-13feat: implement game of lifev0.1.0HampusM
2022-06-13refactor: have cursor controller inverting input positionsHampusM
2022-06-13refactor: improve input handling in game loopHampusM
2022-06-13refactor: use char as matrix element in sceneHampusM
2022-06-13feat: add incrementing generationHampusM
2022-06-13refactor: replace last subscriber patterned codeHampusM
2022-06-13build: remove non existant files from sourcesHampusM