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2022-06-13refactor: improve vector2 data type & methodsHampusM
2022-06-13refactor: move directions to vector2 & make vector2 hashableHampusM
2022-06-13refactor: make vector2 data int32_tHampusM
2022-06-13docs: fix 'uint32_teger' commentsHampusM
2022-06-13refactor: replace unsigned int with uint32_tHampusM
2022-06-13refactor: improve getters & setters for vector2 & boundsHampusM
2022-06-13refactor: make vector2 & bounds data classesHampusM
2022-06-13refactor: make small improvementsHampusM
2022-06-13refactor: move input config to own file & improve cleanupHampusM
2022-06-13refactor: add game initializerHampusM
2022-06-13refactor: remove virtual from input handler interface destructorHampusM
2022-06-13feat: add moving cursorHampusM
2022-06-13refactor: improve factoriesHampusM
2022-06-13refactor: add virtual destructors to interfacesHampusM
This is required by clang++ for some reason...
2022-06-13build: fix compiler cross compatibilityHampusM
2022-06-13feat: add input handler & quitting with 'q'HampusM
2022-06-13refactor: move is_func to own type traits fileHampusM
2022-06-13refactor: delete commented code in DI container headerHampusM
2022-06-13fix: stop segfault caused by game ctorHampusM
2022-06-13add basic engine graphicsHampusM
2022-06-13build: add fmt library dependencyHampusM
2022-06-13add game & vector2HampusM
2022-06-13refactor: use dependency injectionHampusM
2022-06-13refactor: delete exception usages & game optionsHampusM
2022-06-13build: add ctre library dependencyHampusM
2022-06-13build: improve CMakeListsHampusM
2022-06-13feat: add basic program stuffHampusM
2022-06-13add basic projects filesHampusM