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game-of-life
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A c++ Linux CLI implementation of John Conway's game of life
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2022-06-13
feat: add current mode to statusline
HampusM
2022-06-13
refactor: move set section lengths to game
HampusM
2022-06-13
refactor: change normal mode cursor style to steady block
HampusM
2022-06-13
refactor: improve configuring cursor style
HampusM
2022-06-13
refactor: remove living cell count from statusline
HampusM
2022-06-13
refactor: improve scene size display in statusline
HampusM
2022-06-13
refactor: clarify generation speed in statusline
HampusM
2022-06-13
refactor: add include <filesystem> in game.cpp
HampusM
2022-06-13
feat: add reading RLE files
HampusM
2022-06-13
fix: prevent A, B, C & D from being interpreted as arrow keys
HampusM
2022-06-13
fix: prevent birth cells from trespassing statusline
HampusM
2022-06-13
feat: implement command mode
HampusM
2022-06-13
refactor: move matrix iterator to engine graphics folder
HampusM
2022-06-13
refactor: move components to game folder
HampusM
2022-06-13
refactor: remove unused cursor controller dependency from scene
HampusM
2022-06-13
refactor: give game responsibility of statusline
HampusM
2022-06-13
fix: prevent statusline heap buffer overflow
HampusM
2022-06-13
refactor: decouple statusline from scene & cursor controller
HampusM
Might be slightly slower than previously though...
2022-06-13
fix: index cursor x position from 0
HampusM
2022-06-13
fix: prevent update position in statusline on cursor move fail
HampusM
2022-06-13
feat: add ability to change generation speed
HampusM
2022-06-13
feat: add deleting cells
HampusM
2022-06-13
perf: decrease update speeds
HampusM
2022-06-13
fix: prevent ignoring generation update speed
HampusM
2022-06-13
refactor: rename .tpp files to end with _impl.hpp
HampusM
2022-06-13
refactor: move main function to engine
HampusM
2022-06-13
refactor: remove conversion & ctre dependency
HampusM
2022-06-13
refactor: remove randomization & argument parser
HampusM
2022-06-13
feat: implement game of life
v0.1.0
HampusM
2022-06-13
refactor: have cursor controller inverting input positions
HampusM
2022-06-13
refactor: improve input handling in game loop
HampusM
2022-06-13
refactor: use char as matrix element in scene
HampusM
2022-06-13
feat: add incrementing generation
HampusM
2022-06-13
refactor: replace last subscriber patterned code
HampusM
2022-06-13
build: remove non existant files from sources
HampusM
2022-06-13
refactor: remove unneccessary statusline section
HampusM
2022-06-13
refactor: improve input handling & remove commands
HampusM
2022-06-13
feat: add update speed monitoring
HampusM
2022-06-13
feat: add update speed limit
HampusM
2022-06-13
refactor: remove statusline as game dependency
HampusM
2022-06-13
refactor: remove window class
HampusM
2022-06-13
style: use auto when initializing listen_input_thread
HampusM
2022-06-13
style: change braced list & bracket style
HampusM
2022-06-13
refactor: move statusline to engine graphics folder
HampusM
2022-06-13
refactor: clean up statusline
HampusM
2022-06-13
refactor: seperate statusline related concerns
HampusM
2022-06-13
refactor: replace DI files with the yacppdic library
HampusM
2022-06-13
style: improve function and brace styling
HampusM
2022-06-13
refactor: add factory class & make DI container return unique ptrs
HampusM
2022-06-13
style: add nodiscard to private statusline method
HampusM
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