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game-of-life
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A c++ Linux CLI implementation of John Conway's game of life
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Author
2022-06-13
refactor: have cursor controller inverting input positions
HampusM
2022-06-13
refactor: improve input handling in game loop
HampusM
2022-06-13
refactor: use char as matrix element in scene
HampusM
2022-06-13
feat: add incrementing generation
HampusM
2022-06-13
refactor: replace last subscriber patterned code
HampusM
2022-06-13
build: remove non existant files from sources
HampusM
2022-06-13
refactor: remove unneccessary statusline section
HampusM
2022-06-13
refactor: improve input handling & remove commands
HampusM
2022-06-13
feat: add update speed monitoring
HampusM
2022-06-13
feat: add update speed limit
HampusM
2022-06-13
refactor: remove statusline as game dependency
HampusM
2022-06-13
refactor: remove window class
HampusM
2022-06-13
style: use auto when initializing listen_input_thread
HampusM
2022-06-13
style: change braced list & bracket style
HampusM
2022-06-13
refactor: move statusline to engine graphics folder
HampusM
2022-06-13
refactor: clean up statusline
HampusM
2022-06-13
refactor: seperate statusline related concerns
HampusM
2022-06-13
refactor: replace DI files with the yacppdic library
HampusM
2022-06-13
style: improve function and brace styling
HampusM
2022-06-13
refactor: add factory class & make DI container return unique ptrs
HampusM
2022-06-13
style: add nodiscard to private statusline method
HampusM
2022-06-13
style: fix random number generator indentation
HampusM
2022-06-13
refactor: fix compiler errors with libc++
HampusM
2022-06-13
build: use libc++
HampusM
2022-06-13
refactor: make container use concepts
HampusM
2022-06-13
fix: change input handler subscribers size type name
HampusM
2022-06-13
style: make color functions return init lists
HampusM
2022-06-13
refactor: use trailing return types
HampusM
2022-06-13
chore: add nolint comments to interfaces
HampusM
2022-06-13
refactor: replace repeated code in factories
HampusM
2022-06-13
refactor: clean up DI code
HampusM
2022-06-13
refactor: use cin in input handler
HampusM
2022-06-13
refactor: replace string matrix with template matrix
HampusM
2022-06-13
fix: resolve statusline overlap bug
HampusM
2022-06-13
feat: implement generations & multithreading
HampusM
2022-06-13
refactor: make the cursor hide & show methods not static
HampusM
2022-06-13
fix: use climits instead of limits in input header
HampusM
2022-06-13
refactor: remove strings header file
HampusM
2022-06-13
refactor: move updating status from the move cursor command
HampusM
2022-06-13
refactor: update event system terminology & structure
HampusM
2022-06-13
refactor: remove excessive amount of std::move in engine ctor
HampusM
2022-06-13
refactor: move on start & on exit details to the game class
HampusM
2022-06-13
refactor: improve input configuring structure
HampusM
2022-06-13
refactor: rename vector2 operator overload args to rhs
HampusM
2022-06-13
feat: add inserting cells
HampusM
2022-06-13
refactor: implement matrix iterator
HampusM
2022-06-13
build: add dependencies GSL & doctest
HampusM
2022-06-13
perf: add noexcept almost everywhere
HampusM
2022-06-13
feat: make status bar visible from game start
HampusM
2022-06-13
feat: add status bar background color
HampusM
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