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2022-06-13refactor: remove conversion & ctre dependencyHampusM
2022-06-13refactor: remove randomization & argument parserHampusM
2022-06-13feat: implement game of lifev0.1.0HampusM
2022-06-13refactor: have cursor controller inverting input positionsHampusM
2022-06-13refactor: improve input handling in game loopHampusM
2022-06-13refactor: use char as matrix element in sceneHampusM
2022-06-13feat: add incrementing generationHampusM
2022-06-13refactor: replace last subscriber patterned codeHampusM
2022-06-13build: remove non existant files from sourcesHampusM
2022-06-13refactor: remove unneccessary statusline sectionHampusM
2022-06-13refactor: improve input handling & remove commandsHampusM
2022-06-13feat: add update speed monitoringHampusM
2022-06-13feat: add update speed limitHampusM
2022-06-13refactor: remove statusline as game dependencyHampusM
2022-06-13refactor: remove window classHampusM
2022-06-13style: use auto when initializing listen_input_threadHampusM
2022-06-13style: change braced list & bracket styleHampusM
2022-06-13refactor: move statusline to engine graphics folderHampusM
2022-06-13refactor: clean up statuslineHampusM
2022-06-13refactor: seperate statusline related concernsHampusM
2022-06-13refactor: replace DI files with the yacppdic libraryHampusM
2022-06-13style: improve function and brace stylingHampusM
2022-06-13refactor: add factory class & make DI container return unique ptrsHampusM
2022-06-13style: add nodiscard to private statusline methodHampusM
2022-06-13style: fix random number generator indentationHampusM
2022-06-13refactor: fix compiler errors with libc++HampusM
2022-06-13build: use libc++HampusM
2022-06-13refactor: make container use conceptsHampusM
2022-06-13fix: change input handler subscribers size type nameHampusM
2022-06-13style: make color functions return init listsHampusM
2022-06-13refactor: use trailing return typesHampusM
2022-06-13chore: add nolint comments to interfacesHampusM
2022-06-13refactor: replace repeated code in factoriesHampusM
2022-06-13refactor: clean up DI codeHampusM
2022-06-13refactor: use cin in input handlerHampusM
2022-06-13refactor: replace string matrix with template matrixHampusM
2022-06-13fix: resolve statusline overlap bugHampusM
2022-06-13feat: implement generations & multithreadingHampusM
2022-06-13refactor: make the cursor hide & show methods not staticHampusM
2022-06-13fix: use climits instead of limits in input headerHampusM
2022-06-13refactor: remove strings header fileHampusM
2022-06-13refactor: move updating status from the move cursor commandHampusM
2022-06-13refactor: update event system terminology & structureHampusM
2022-06-13refactor: remove excessive amount of std::move in engine ctorHampusM
2022-06-13refactor: move on start & on exit details to the game classHampusM
2022-06-13refactor: improve input configuring structureHampusM
2022-06-13refactor: rename vector2 operator overload args to rhsHampusM
2022-06-13feat: add inserting cellsHampusM
2022-06-13refactor: implement matrix iteratorHampusM
2022-06-13build: add dependencies GSL & doctestHampusM