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2022-06-13refactor: move matrix iterator to engine graphics folderHampusM
2022-06-13refactor: remove unused cursor controller dependency from sceneHampusM
2022-06-13refactor: give game responsibility of statuslineHampusM
2022-06-13refactor: decouple statusline from scene & cursor controllerHampusM
Might be slightly slower than previously though...
2022-06-13refactor: remove randomization & argument parserHampusM
2022-06-13feat: implement game of lifev0.1.0HampusM
2022-06-13refactor: have cursor controller inverting input positionsHampusM
2022-06-13refactor: improve input handling in game loopHampusM
2022-06-13refactor: use char as matrix element in sceneHampusM
2022-06-13feat: add incrementing generationHampusM
2022-06-13refactor: replace last subscriber patterned codeHampusM
2022-06-13refactor: remove unneccessary statusline sectionHampusM
2022-06-13refactor: improve input handling & remove commandsHampusM
2022-06-13refactor: remove statusline as game dependencyHampusM
2022-06-13refactor: remove window classHampusM
2022-06-13style: change braced list & bracket styleHampusM
2022-06-13refactor: seperate statusline related concernsHampusM
2022-06-13refactor: replace DI files with the yacppdic libraryHampusM
2022-06-13style: improve function and brace stylingHampusM
2022-06-13refactor: add factory class & make DI container return unique ptrsHampusM
2022-06-13refactor: fix compiler errors with libc++HampusM
2022-06-13refactor: use trailing return typesHampusM
2022-06-13chore: add nolint comments to interfacesHampusM
2022-06-13refactor: clean up DI codeHampusM
2022-06-13refactor: replace string matrix with template matrixHampusM
2022-06-13feat: implement generations & multithreadingHampusM
2022-06-13refactor: make the cursor hide & show methods not staticHampusM
2022-06-13refactor: move updating status from the move cursor commandHampusM
2022-06-13refactor: update event system terminology & structureHampusM
2022-06-13refactor: move on start & on exit details to the game classHampusM
2022-06-13refactor: improve input configuring structureHampusM
2022-06-13feat: add inserting cellsHampusM
2022-06-13refactor: implement matrix iteratorHampusM
2022-06-13perf: add noexcept almost everywhereHampusM
2022-06-13feat: add status barHampusM
2022-06-13refactor: rename game initializer & move input configHampusM
2022-06-13refactor: add cursor controller interfaceHampusM
2022-06-13refactor: add game factoryHampusM
2022-06-13refactor: move directions to vector2 & make vector2 hashableHampusM
2022-06-13docs: fix 'uint32_teger' commentsHampusM
2022-06-13refactor: replace unsigned int with uint32_tHampusM
2022-06-13refactor: make vector2 & bounds data classesHampusM
2022-06-13refactor: move input config to own file & improve cleanupHampusM
2022-06-13refactor: add game initializerHampusM
2022-06-13refactor: remove virtual from input handler interface destructorHampusM
2022-06-13feat: add moving cursorHampusM
2022-06-13refactor: improve factoriesHampusM
2022-06-13refactor: add virtual destructors to interfacesHampusM
This is required by clang++ for some reason...
2022-06-13feat: add input handler & quitting with 'q'HampusM
2022-06-13add basic engine graphicsHampusM