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game-of-life
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A c++ Linux CLI implementation of John Conway's game of life
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2022-06-13
refactor: implement matrix iterator
HampusM
2022-06-13
perf: add noexcept almost everywhere
HampusM
2022-06-13
feat: add status bar
HampusM
2022-06-13
refactor: rename game initializer & move input config
HampusM
2022-06-13
refactor: add cursor controller interface
HampusM
2022-06-13
refactor: add game factory
HampusM
2022-06-13
refactor: move directions to vector2 & make vector2 hashable
HampusM
2022-06-13
docs: fix 'uint32_teger' comments
HampusM
2022-06-13
refactor: replace unsigned int with uint32_t
HampusM
2022-06-13
refactor: make vector2 & bounds data classes
HampusM
2022-06-13
refactor: move input config to own file & improve cleanup
HampusM
2022-06-13
refactor: add game initializer
HampusM
2022-06-13
refactor: remove virtual from input handler interface destructor
HampusM
2022-06-13
feat: add moving cursor
HampusM
2022-06-13
refactor: improve factories
HampusM
2022-06-13
refactor: add virtual destructors to interfaces
HampusM
This is required by clang++ for some reason...
2022-06-13
feat: add input handler & quitting with 'q'
HampusM
2022-06-13
add basic engine graphics
HampusM
2022-06-13
add game & vector2
HampusM
2022-06-13
refactor: use dependency injection
HampusM